hey, looks good. tried to animate a weapon but i gave up at some point. what software do you use? is it possible to do it with 3ds max 5 ? if you made it with max5 care to share how? (did not try grouping or have a dummy as parent node)
Hi, thank you) I used Blender 3.5 to create the model and animations. The model was exported using a plugin from Greatness7 - io_scene_mw. To simplify the animations, a small hierarchical structure of "Plain Axes" was created (I called them Bone). The animations are attached to the Plain Axes, not to the shapes. Bone1 is the parent for the moving shapes and the lower level "Plain Axes" is Bone2. Each rotation animation uses only one axis. Sent a screenshot in a private message, hopefully it will help to understand the structure. Theoretically, in 3D-editor you can simply assign one shape as a parent for another, but then the export will break the connections. "Plain Axes" are exported to nif-file as NiNode, and the dependencies are preserved.I think you can do the same thing in 3DMax.
thanks again, and for in case anyone looking for the solution, both work. dummy as parent node and link static mesh and animated part to dummy or use static mesh as parent and link animated part to static mesh.
ok now i don't get it, it works now even without any linking and just have 2 mesh parts without any parent nodes... maybe i forgot to set the out of range controller to loop last time?
yes, you can not use the parent nodes, but in my experience they simplify the task for complex animations. You can send me your nif file that doesn't work and I'll see what the problem might be.
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cheers
dummy as parent node and link static mesh and animated part to dummy
or use static mesh as parent and link animated part to static mesh.
ok now i don't get it, it works now even without any linking and just have 2 mesh parts without any parent nodes... maybe i forgot to set the out of range controller to loop last time?
Thank you and good job, looks awesome
May the Force be with you