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Glittergear

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GlitterGear

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8 comments

  1. Ronik
    Ronik
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    If anyone's wondering, this is not compatible with Darknut's Lighted Dwemer Towers. Using both of the mods messes up the doors to Arkngthand exterior in the Hall of Centrifuge cell.
    1. SamFisher91
      SamFisher91
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      Glittergear think we could please get a compatibility patch for lighted dwemer towers? @Ronik, would a specific load order between the two correct this? Which one should go last
    2. Ronik
      Ronik
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      No, there's no load order that makes the two mods work together, at least from what I tried.
  2. Sahughani
    Sahughani
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    You should probably list Correct Meshes as a dependency since the vanilla "ex_dwrv_enter00.nif" doesn't have a backside.

    Without the changed mesh you'd be able to look and walk though it from behind since you have it freestanding in this mod.
  3. L33TMasterjacob
    L33TMasterjacob
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    Awesome. Definitely giving this a download, Arkngthand always ends up my home(item horde) every playthrough.
  4. Altvaddert
    Altvaddert
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    "The old Dwemer ruins at Arkngthand are extensive on the surface and underground. Head south out of town past the silt strider port, then cross bridges east over the Odai River. At the signpost, head north towards Caldera. Immediately on the right see a signpost for Molag Mar. Turn right and head uphill on an old road to cross an ancient Dwemer bridge over Foyada Mamaea. The entrance to Arkngthand is on the east side of the foyada, south of the bridge. Turn a crank on a pipe nearby to open the doors."

    Please, can you bring back the crank? :D I liked the crank. 
  5. Lucevar
    Lucevar
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    Really atmospheric. I reckon this one's a new permanent addition to my game.

    Thanks again for the Astrologian's Guild patch!
  6. Kramn1k
    Kramn1k
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    Very cool mod. The only mod covering the area near Arkngthand, surprisingly, considering it's involved in the main quest.