If anyone's wondering, this is not compatible with Darknut's Lighted Dwemer Towers. Using both of the mods messes up the doors to Arkngthand exterior in the Hall of Centrifuge cell.
Glittergear think we could please get a compatibility patch for lighted dwemer towers? @Ronik, would a specific load order between the two correct this? Which one should go last
"The old Dwemer ruins at Arkngthand are extensive on the surface and underground. Head south out of town past the silt strider port, then cross bridges east over the Odai River. At the signpost, head north towards Caldera. Immediately on the right see a signpost for Molag Mar. Turn right and head uphill on an old road to cross an ancient Dwemer bridge over Foyada Mamaea. The entrance to Arkngthand is on the east side of the foyada, south of the bridge. Turn a crank on a pipe nearby to open the doors."
Please, can you bring back the crank? :D I liked the crank.
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Without the changed mesh you'd be able to look and walk though it from behind since you have it freestanding in this mod.
Please, can you bring back the crank? :D I liked the crank.
Thanks again for the Astrologian's Guild patch!