I completely remade the entire geometry. Clothing Ground Mesh Fix uses vanilla geometries and just fixes the textures, as many were weird, or outright wrong for the object they were depicting. Mine is a more detailed mesh that doesn't look like a Gorton's Fish Filet for pants, or a cheese wedge for robes/shirts.
A dutiful reminder to whoever does interior work for PTR to not use this on your development Morrowind build (unless Dim corrects me in that the meshes are identical to vanilla ones). But this is a must-have for the version of the game you play imho
They are *extremely* close in size to the vanilla meshes. If you DM me on Discord I'll be all too pleased to show you screenshots. Not that I'm advertising that it should be fine on dev-builds. Better safe than sorry, especially for TR. But in my testing, I found basically no instance where my replacements completely messed up placement of stuff added by other mods. Most of my screenshots above were from BCOM's edited versions of clothiers specifically because I wanted screenshots of stuff that had been decorated by modders.
There's bound to be hiccups somewhere, I'm sure, I never have a "clean" error-free mod, but I think this one is as close to unproblematic as I could ask for.
9 comments
A dutiful reminder to whoever does interior work for PTR to not use this on your development Morrowind build (unless Dim corrects me in that the meshes are identical to vanilla ones). But this is a must-have for the version of the game you play imho
There's bound to be hiccups somewhere, I'm sure, I never have a "clean" error-free mod, but I think this one is as close to unproblematic as I could ask for.