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DimNussens

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DimNussens

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9 comments

  1. korootz
    korootz
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    • 21 kudos
    How is it different from Clothing Ground Mesh Fix?
    1. DimNussens
      DimNussens
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      • 27 kudos
      I completely remade the entire geometry. Clothing Ground Mesh Fix uses vanilla geometries and just fixes the textures, as many were weird, or outright wrong for the object they were depicting. Mine is a more detailed mesh that doesn't look like a Gorton's Fish Filet for pants, or a cheese wedge for robes/shirts.
  2. vonwolfe
    vonwolfe
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    I love work like this that brings out more detail and aesthetics from the original textures with clever mesh work. Great job!
  3. deadense
    deadense
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    • 7 kudos
    Looks great.
  4. Denis418
    Denis418
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    Good stuff. Endorsed.

    A dutiful reminder to whoever does interior work for PTR to not use this on your development Morrowind build (unless Dim corrects me in that the meshes are identical to vanilla ones). But this is a must-have for the version of the game you play imho
    1. DimNussens
      DimNussens
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      • 27 kudos
      They are *extremely* close in size to the vanilla meshes. If you DM me on Discord I'll be all too pleased to show you screenshots. Not that I'm advertising that it should be fine on dev-builds. Better safe than sorry, especially for TR. But in my testing, I found basically no instance where my replacements completely messed up placement of stuff added by other mods. Most of my screenshots above were from BCOM's edited versions of clothiers specifically because I wanted screenshots of stuff that had been decorated by modders.

      There's bound to be hiccups somewhere, I'm sure, I never have a "clean" error-free mod, but I think this one is as close to unproblematic as I could ask for.
    2. Denis418
      Denis418
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      Ok, thanks a lot
  5. Danae123
    Danae123
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    • 376 kudos
    Instant download, thank you DIm! <3
  6. RandomPal
    RandomPal
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    • 367 kudos
    A simple idea that makes clothiers' shops look 10x better!