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Svergy

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21 comments

  1. Svergy
    Svergy
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    Please note: if you installed version 1.0 there was an error with the folder set up. You need to drag the models from your Meshes folder into the 'r' folder, which is itself in the Meshes folder (create that folder if you do not have it already,) then put the models inside of it.

    Alternatively, download the current 1.1 file and follow the same installation instructions, and it will work. Delete the unused guar files from your 'meshes' folder when done.
  2. ForestLoops
    ForestLoops
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    You are doing the Lord's work
  3. Maarsz
    Maarsz
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    A very welcome and immersive addition tbh, I'm gonna track this hoping we'll get a version for 4thUnknown's Guar eventually <3
    1. Svergy
      Svergy
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      I have received permission from 4thUnknown & SaintBahamut, to edit the models he adapted & will work on doing this in a little bit =)
    2. Maarsz
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      yayy, can't wait
    3. Svergy
      Svergy
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      It's now available ^^ Hopefully others who use the mod will eventually see it
    4. Maarsz
      Maarsz
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      Congratz on the release! It looks perfect
  4. Vynncerus
    Vynncerus
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    finally, just what I always needed. my poor guars haven't been able to blink in years D:
  5. OfficerHotPants
    OfficerHotPants
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    I love the Morrowind modding community.
    1. Sonja
      Sonja
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      Ditto!

      In general, around 80% of all Morrowind mods released interest me. The quality of MW's modding community is just through the roof... Sure, other games may technically have more mods, but, typically, there'll only be a handful (relative to the sheer volume available) that grab my attention in a positive way. Of course, this also makes it difficult to finalise my load order at times, but that's a good 'problem' to have!
  6. Sweezly
    Sweezly
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    This is really cool. Do you plan to expand to other creatures?
    1. Svergy
      Svergy
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      That would be cool, but I don't plan to do that at the moment. I would need to look at the various models to see how easy it would be to finagle a similar thing. For guars it was pretty easy because the eyeballs are separate shapes. But I'll think about it ^^
    2. Stiffkittin
      Stiffkittin
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      It would be amazing if you'd consider mocking up a new mesh for the Alit 'eyeballs'. That flat texture is one of my wake up at night sweating horror images.
  7. kotbaioun
    kotbaioun
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    Absolutely great mod! Guars are now even cuter than before. A must have! Thank You so much!
    1. Stiffkittin
      Stiffkittin
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      The way the scaly waddle-buddies purr and blink their widdle eyes!
  8. Stiffkittin
    Stiffkittin
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    Actually downloaded this thinking it wouldn't be a big deal but makes a massive difference! On par with swinging rope bridges and animated mist, adding subtle touches of life to the world we love! 10/10
  9. GeneralPepper
    GeneralPepper
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    These are kind of the subtle mods that make a huge difference. Reminds me of the mods Ashens makes for New Vegas
  10. Grinn3r
    Grinn3r
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    I love this! Never knew how much I needed this too, it's perfect.

    I use the Aendemika Guar replacer, is it possible to get a patch for this version?
    (I also just found an alternate texture for that, so I'll throw it in here too just in case lol)
    1. Svergy
      Svergy
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      Howdy! The mods you've linked are what are known as 'texture replacers', they only change the image files that are applied to a model, and don't require meshes or .esps themselves.

      What this means is that the models from On the Blink are already compatible. If you were to install them alongside the Aendemika Guar Replacer, or its alternate version, those textures will be applied to these models without any extra work needed.

      tldr: no need for a patch, they already work together!
    2. Grinn3r
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      Ah, good to know! I had tested it myself and didn't seem to get any blinkies myself, so I assumed there was an extra component to it I might've missed.
      Thanks for looking into it!
    3. Svergy
      Svergy
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      Oops. That's because I haven't properly set the file up. The models should actually be dumped in the 'r' subfolder inside your meshes folder.

      Uploading the fix momentarily
    4. Grinn3r
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      Fantastic! It works perfectly, thanks a bunch!