Personally I think it would be a cool change to add that when you fail to improve a weapon, you would use up one use of any armorers hammer in your inventory so that way you have to have reagents to attempt to refine this as well as armorer skill and anvil to improve weapons. No idea how much work this would be to add just wanted to throw a suggestion out there :) Great mod! Endorsed!
As of right now, this is 'functional' with Practical Repair in regards to that the Anvil behaviour in Weapon Refinement Lua supercedes that of Practical Repair ( Practical Repair uses this fancy approach where they add fake activators to the Anvils, while I swap out the static anvils with usable anvils so that you can move them around. ) I might be able to add some pseudo functionality though, where you can, if you have Practical Repair installed, use the Anvils to repair ala Practical Repair's approach if you activate them while holding shift or such.
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I might be able to add some pseudo functionality though, where you can, if you have Practical Repair installed, use the Anvils to repair ala Practical Repair's approach if you activate them while holding shift or such.
I'll include that for 1.2!