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Zusk

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Zusk

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5 comments

  1. CrazyValentine
    CrazyValentine
    • member
    • 0 kudos
    Perfect! Now we all need - patiently that is - is something like that, but for armors as well. Instant download!
  2. Wichtendahl
    Wichtendahl
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    • 0 kudos
    Personally I think it would be a cool change to add that when you fail to improve a weapon, you would use up one use of any armorers hammer in your inventory so that way you have to have reagents to attempt to refine this as well as armorer skill and anvil to improve weapons. No idea how much work this would be to add just wanted to throw a suggestion out there :) Great mod! Endorsed!
    1. valdane
      valdane
      • member
      • 1 kudos
      Seconded, I think this is a good suggestion for balance. 
  3. Altvaddert
    Altvaddert
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    • 1 kudos
    Nice! Its possible make this mod better compatible with Practical Repair (OpenMW)? Both mods replace the anvil. 
    1. Zusk
      Zusk
      • supporter
      • 12 kudos
      As of right now, this is 'functional' with Practical Repair in regards to that the Anvil behaviour in Weapon Refinement Lua supercedes that of Practical Repair ( Practical Repair uses this fancy approach where they add fake activators to the Anvils, while I swap out the static anvils with usable anvils so that you can move them around. )
      I might be able to add some pseudo functionality though, where you can, if you have Practical Repair installed, use the Anvils to repair ala Practical Repair's approach if you activate them while holding shift or such.

      I'll include that for 1.2!