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MWSE Dwemer Double Doors v1.0
========================
by Pherim

Inspired by Fixed Dwemer Doors Direction by crscnt, this mod aims to make dwemer doors open in the same direction by dynamically replacing one of each pair of doors with a flipped variant. In contrast to the original mod, this is done without cell edits and should work with (almost) all modded dwemer doors, for example in Tamriel Rebuilt. It also synchronizes opening and closing of dwemer doors, so that both sides open/close at the same time when one is activated.

Features in detail:
- Dynamic replacement of dwemer doors so that both of a pair open in the same direction (whenever a cell with dwemer doors in it is entered). This includes locked/trapped doors, and excludes doors with scripts on them (there are a couple in TR). It also only replaces doors that are not tilted, that means their x and y orientation must either be 0 or 180. This is the case for all vanilla doors (including the ones in Nchurdamz, which are upside down for some reason) and should also be true for almost all doors you will encounter in mods. Let me know if you encounter any that you think should get replaced but are not.
- Synchronized Opening/Closing of doors (can also be used without the dynamic replacement). You still have to unlock/disarm both individually, though. Like the dynamic replacement, this only works if the doors are not tilted.
- Although replaced doors get baked into the savegame, it is possible to restore all vanilla doors that got replaced (just disable "Place flipped doors" in the MCM while a savegame is loaded, then save the game).
- If you are unhappy with the direction a pair of doors opens in, for example if there are objects in the way, you can invert it by looking at one of the doors and pressing a hotkey (default is "P").

Requirements
============
This mod uses MWSE-Lua, so you need MGE XE with the latest version of MWSE. Make sure you run MWSE-Update.exe.

Installation
============
Although this is an MWSE-Lua mod, it has a plugin file containing the flipped door base object. If you only want to use the synchronized opening feature, you probably don't need the plugin.

If you wish to uninstall the mod, disable "Place flipped doors" in the Mod Configuration Menu to restore all previously replaced doors, then save the game. You can then disable the plugin and delete the MWSE mod.

Compatibility
=============
- Only compatible with MWSE-Lua included in MGE XE. No support for OpenMW, I'm afraid, but if anyone wants to make a port, go ahead!
- Should be compatible with all mods that add or change dwemer doors, as long as they use the vanilla mesh. As mentioned above, if the doors are not placed with a vertical z axis, they will not get replaced.
- While technically also compatible with Fixed Dwemer Doors Direction, there is not much reason to use both mods together (unless you are already using it and want to have the synchronized opening/closing or use mods that add new dwemer ruins).

Changelog
=========
v1.0: Original release

Credits:
========
- Inspired by Fixed Dwemer Doors Direction by crscnt
- Flipped Dwemer Door mesh from Fixed Dwemer Doors Direction
- Thanks to herbert100 for some coding suggestions

Permissions:
============
You can use this mod and its code however you like.