About this mod
Mod has two versions:
First reintroduces lockpicks as made of materials, rather then some mastery, expands the lineup a bit and rebalances them to my liking. The rarest picks are put into the world in single numbers.
Second is esp-less replacer of vanilla lineup with the same models to be visually distinct and extremely compatible.
- Permissions and credits
- Changelogs

This mod rebalances and expands the lockpick lineup as well as introduces new models(only textures in some cases) based on game's materials.
Replacer version only replaces vanilla models and icons with ones from this mod.
Main Version Features
- Expanded the lineup to 7 material-based picks: Bone, Iron, Steel, Dwemer, Glass, Ebony, Daedric.
- Rebalanced their stats to my liking. Do not claim they are very balanced.
- Introduced a parallel lineup of multipicks. Same thing, but have 120 uses and weight like a proper amount of respective picks, cost a bit less usually.
- Distributed a few (6 total) glass and ebony (multi)picks randomly in the world.
- Placed a single daedric multipick in someones posession, rather easy to find, but owned.
- Placed a single daedric pick in the world. There is a local rumor to extremely vaguely signify its presence in a barely accessable and foundable place.
- Altered l_n_lockpicks leveled list to incorporate everything up to ebony and daedric picks, those are pretty much finite.
Replacer Version Features
- No esp, just files for compatibility and unchanged gameplay.
- Replaced vanilla models and icons with new(or retextured ones) from this mod. Namely, iron, steel, glass, ebony and daedric.
- As all models are made by repurposing vanilla ones with default textures, they could benefit from other retextures.
There are similar mods for probes and rapair tools now:











