Did a run through this, great work all around! I did run into a bug during the sliding tile puzzle where one of the tiles would slide in a wrong direction and leave the puzzle unsolvable. I can go back and try to recreate for ya it but it was a tile in the upper left corner that would slide even further left (off the puzzle) when activated. Other than that, stellar job! Keep up the great work!
Thank you! There is a lot of scripting to check surrounding tiles to determine which space is the empty space. That is helpful to know which tile it was, I'll take a look. I may need to add a longer delay because if tiles are activated too quickly the scripts may misfire, and it loses track of which space is the empty space. There is currently a check that one tile shouldn't activate until the last one finishes moving, but an additional time delay to ensure that might be needed.
Surprised there's not more comments or endorsements, there's a lot of inventive puzzles in here. I didn't even know the mechanics used in Fragmentary was even possible and was shocked when it worked as I thought it would. Puts a fun Sheogorath-themed capstone on Ald Daedroth.
Thank you!! I appreciate your comment, I poured a lot into getting those puzzles right. I spent days working out the placement and combinations on paper for the gear puzzle. That one is my favorite.
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Other than that, stellar job! Keep up the great work!
I did not plan to add more mods to my compilation, but SL is too great to skip it :)
Thank you so much, and i will give feedback, once i discovered the book.