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Mages Guild Overhaul - Quests 2.0
Design Goals
* Let the player turn down quests if they don’t suit the character’s RP
* Bring the Mages Guild rewards to be on par with House Telvanni
* No conflicts with Kildozery’s Redux mod
* No conflicts with VonDjango’s Magical Missions Recharged mod
Quest Changes
* Note that “Potion from Skink in Tree’s Shade”, “Return Chimarvamidium” and “Bethamez” were unchanged for compatibility purposes. You also cannot reject them.
Four Types of Mushrooms
* Ajira teaches you Water Walking when you accept the quest
Stolen Reports
* Ajira teaches you Detect Key and Detect Enchantment when you finish the quest
* No reputation bonus when you finish the quest
Recruit or Kill Llarar Bereloth
* Ranis teaches you the Silence and Paralyze spells when you accept the quest
Catch a Spy
* Ranis gives you a new item, “Robe of Starfrost”
Steal Chimarvamidium
* Edwinna teaches you Brevusa’s Averted Eyes and Ondusi’s Open Door when you accept the quest
* Added the book to Jobasha so you don’t have to steal it
Huleen’s Hut
* Edwinna teaches you Dispel Self when you finish the quest
Dwemer Tube from Arkngthunch-Sturdumz
* Edwinna teaches you Mark and Recall when you accept the quest
Escort Tenyeminwe
* Skink teaches you Calm and Demoralize Humanoid when you accept the quest
Vampires of Vvardenfell, Vol II
* Skink teaches you Cure Common Disease when you finish the quest
Kill Necromancer Telura Ulver
* Skink gives you the new item “Amulet of the Magekiller” when you accept the quest
Soul of an Ash Ghoul
* Skink gives you the Spelldrinker Dagger when you accept the quest
Wizard’s Staff
* Added multiple types of Wizard staff, corresponding to different schools of magic
Wizard’s Staff of Alteration, Edwinna Elbert
Wizard’s Staff of the Elements, Ranis
Wizard’s Staff of Fear, Skink
Wizard’s Staff of Mystic Channeling, Folms Miriel
Wizard’s Staff of Decay, from that one Necromancer
2.0 Changelog
* Everything. Completely rebuilt the mod from scratch