Hi and thanks for this mod. I've been trying it, and seems to work fine, but I get this warning each time I pick up something:
[MWSE] WARNING: An unknown object type was identified with a virtual table address of 0x5f415c61. Report this to MWSE developers. stack traceback: [C]: in function '__index' Data Files\MWSE\mods\Animated Pickup\main.lua:88: in function <Data Files\MWSE\mods\Animated Pickup\main.lua:77> [C]: in function 'xpcall' .\Data Files\MWSE\core\lib\event.lua:179: in function 'trigger' .\Data Files\MWSE\core\lib\event.lua:199: in function <.\Data Files\MWSE\core\lib\event.lua:169>
The line seems to be the one to identify scripted objects: if object.script then return end
Is it working properly and those warnings are impossible to avoid, or do I have something broken in my MWSE files? Could be the latter, because the last update failed in my computer.
It's OK then, I have other warnings, with ui expansion for example, and the game has no problems. The log has no errors and the mod seems to work, so it doesn't matter. In case any real problem appears I'll write again.
Buggy bug. When I try to place an object from my inventory on something and reposition it, the object is copied multiple times. Great mod btw. Like in Dishonored.
The latest version of the mod won't play pickup animation for items with attached scripts. Please test if there are still any issues with Thirteen Telvanni.
Inspired idea for a mod. I created an OpenMW version here, adding some customization options and combining it with another mod I had that used some similar code for item pickup control. A pretty fun project to make.
25 comments
[MWSE] WARNING: An unknown object type was identified with a virtual table address of 0x5f415c61. Report this to MWSE developers.
stack traceback:
[C]: in function '__index'
Data Files\MWSE\mods\Animated Pickup\main.lua:88: in function <Data Files\MWSE\mods\Animated Pickup\main.lua:77>
[C]: in function 'xpcall'
.\Data Files\MWSE\core\lib\event.lua:179: in function 'trigger'
.\Data Files\MWSE\core\lib\event.lua:199: in function <.\Data Files\MWSE\core\lib\event.lua:169>
The line seems to be the one to identify scripted objects:
if object.script then return end
Also, according to https://mwse.github.io/MWSE/types/tes3physicalObject/ the type "tes3physicalObject" has no ".script" property.
Is it working properly and those warnings are impossible to avoid, or do I have something broken in my MWSE files? Could be the latter, because the last update failed in my computer.
Anyway, great mod.
It's OK then, I have other warnings, with ui expansion for example, and the game has no problems. The log has no errors and the mod seems to work, so it doesn't matter. In case any real problem appears I'll write again.
Great mod though. Well done.
The mod works both in the first and third person.