Morrowind

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C3pa

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C3pa

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25 comments

  1. JJM802
    JJM802
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    • 0 kudos
    Hi and thanks for this mod. I've been trying it, and seems to work fine, but I get this warning each time I pick up something:

    [MWSE] WARNING: An unknown object type was identified with a virtual table address of 0x5f415c61. Report this to MWSE developers.
    stack traceback:
    [C]: in function '__index'
    Data Files\MWSE\mods\Animated Pickup\main.lua:88: in function <Data Files\MWSE\mods\Animated Pickup\main.lua:77>
    [C]: in function 'xpcall'
    .\Data Files\MWSE\core\lib\event.lua:179: in function 'trigger'
    .\Data Files\MWSE\core\lib\event.lua:199: in function <.\Data Files\MWSE\core\lib\event.lua:169>


    The line seems to be the one to identify scripted objects:
    if object.script then return end

    Also, according to https://mwse.github.io/MWSE/types/tes3physicalObject/ the type "tes3physicalObject" has no ".script" property.

    Is it working properly and those warnings are impossible to avoid, or do I have something broken in my MWSE files? Could be the latter, because the last update failed in my computer.

    Anyway, great mod.
    1. C3pa
      C3pa
      • supporter
      • 19 kudos
      These warnings happen sometimes, but they shouldn't break your savegame. Can you attach your MWSE.log file?
    2. JJM802
      JJM802
      • member
      • 0 kudos
      Thanks for the answer.

      It's OK then, I have other warnings, with ui expansion for example, and the game has no problems. The log has no errors and the mod seems to work, so it doesn't matter. In case any real problem appears I'll write again.
  2. DremoraLord98
    DremoraLord98
    • supporter
    • 14 kudos
    Simply incredible.
  3. elwiin
    elwiin
    • member
    • 4 kudos
    Incredible work.
  4. Buggy bug. When I try to place an object from my inventory on something and reposition it, the object is copied multiple times. Great mod btw. Like in Dishonored.
    1. C3pa
      C3pa
      • supporter
      • 19 kudos
      The latest version of the mod won't play pickup animation for items while the inventory menu is opened.
  5. vaelta44
    vaelta44
    • member
    • 35 kudos
    Very neat.
    1. vaelta44
      vaelta44
      • member
      • 35 kudos
      Would it be possible to have a whitelist to exempt certain items from the animation? Thirteen Telvanni looks a bit weird with this!
    2. C3pa
      C3pa
      • supporter
      • 19 kudos
      I'll test how it works with Thirteen Telvanni.
    3. vaelta44
      vaelta44
      • member
      • 35 kudos
      It just looks a bit odd to have the cards whiz towards you - so being able to exempt specific items would be really handy.

      Great mod though. Well done.
    4. C3pa
      C3pa
      • supporter
      • 19 kudos
      The latest version of the mod won't play pickup animation for items with attached scripts. Please test if there are still any issues with Thirteen Telvanni.
  6. Inspired idea for a mod. I created an OpenMW version here, adding some customization options and combining it with another mod I had that used some similar code for item pickup control. A pretty fun project to make.
    1. C3pa
      C3pa
      • supporter
      • 19 kudos
      So cool man! I am going to recommend your mod to OpenMW users. Thanks for doing this.
  7. Remiros
    Remiros
    • premium
    • 1,017 kudos
    Such an impactful little addition.
  8. bobbyp456
    bobbyp456
    • premium
    • 12 kudos
    I wonder if it would be possible to animate it like this mod for FNV does: https://www.nexusmods.com/newvegas/mods/82369
    1. Siberyon
      Siberyon
      • member
      • 1 kudos
      I think just putting out your hand to grab could work, but having the item also appear in the hand requires a newer engine.
    2. C3pa
      C3pa
      • supporter
      • 19 kudos
      Looks like it's possible. But the hardest part would be making the animation. I don't have such skills yet.
  9. concit
    concit
    • member
    • 30 kudos
    It works weird with items with OnActivate scripts and when picking up something when the game is paused.
    1. C3pa
      C3pa
      • supporter
      • 19 kudos
      Oh, I see there is some weirdness with the Dwemer Puzzle Cube. I'll see if I can filter these items out.
  10. HereJust4Mods
    HereJust4Mods
    • member
    • 1 kudos
    The mod looks amazing. Does it work on third person?
    1. C3pa
      C3pa
      • supporter
      • 19 kudos
      Thanks! You are amazing 😄.

      The mod works both in the first and third person.