Morrowind

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AFFA - Greatness7 - Melchior Dahrk

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MelchiorDahrk

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34 comments

  1. zsouza13
    zsouza13
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    Any load order recommendations? I know I asked on plague but making sure on this one. I just love how you and Doug on are essentially expanding the official canon. 
    1. MelchiorDahrk
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      No load order recommendations that we're aware of. Enjoy the mod!
  2. SILVIOSILVIO
    SILVIOSILVIO
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    So the requirements are both aoob and tamriel data or just one o the other ?
    1. eddie5
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      Both are listed as masters.  Meaning the game won't start if you try & load this and either is missing.
    2. SILVIOSILVIO
      SILVIOSILVIO
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      I have confused because of language barrier 👍 
  3. shtou23
    shtou23
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    Hello MD and team. Thank you for making the mod.
    I have gone to great lenghts trying to make Nirani walk properly with MWSE version on vanilla engine. She fell in the water every time.
    At start of the cave I did PlaceAtPC + set stage 80 for like 10+ times, and she always fell in the water. I even tried to help with some tcl commands, but still it was not right. Even reinstall didn't work.
    The only thing that worked was re-installing the mod and using vanilla option. NPC pathing worked like a charm from the first time in this case.

    This mod didn't feel like a mod, felt like a vanilla quest, good oportunity to walk half the map and do stuff on the way.
    Furthermore it forced me to learn console commands to try to make it work. What an amazing journey!

    Congrats everyone!
    1. MelchiorDahrk
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      I'm sorry to hear that you had trouble with her pathing! We did a lot of testing, but that was definitely the quirkiest part. We'll see if it can be improved in an update. But I'm glad that overall you enjoyed the mod!
  4. tdog0008
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    I hadn't read the credit section before playing it, so hearing Linda Canyon's voice reading new lines hit me like a ton of bricks.

    This mod is awesome!
  5. Sslaxx
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    How compatible is it with either Julan or Arvesa? Both of these mods make modifications to the landscape - Arvesa in particular.
    1. MelchiorDahrk
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      This mod doesn't actually edit the landscape. It only adds some meshes on top for detailing and the entrance to the grotto. Should be few compatibility issues, if any.
  6. skotosynthesis
    skotosynthesis
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    Hate to throw out yet another compatibility question, but... haven't seen any mention of Tamriel Rebuilt? Will they vibe together? Thanks!
    1. MelchiorDahrk
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      This mod doesn't touch the mainland or add any new islands to the inner sea.
  7. FattyBF
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    This mod looks great, but I'd love to know if it is compatible with the mod collection "GV's OpenMW TR+OAAB+TOTSP+BCOM+Fixes"? Thanks, and can't wait to play through this mod!
    1. MelchiorDahrk
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      Shouldn't be any issues with that collection. We kept our changes to vanilla locations minimal.
  8. Zzarcon
    Zzarcon
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    I've always wondered why the other major ashlander tribes never had burials. Glad I wasn't the only one.
  9. ManiumX
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    This was a nice little story, and the scene at the end where Nirani places the blood lotus at every grave was extremely well done. 

    I only have one tiny trifle of an issue with it. When Nirani sends you to collect the Blood flowers, she states that they lie at a Daedric Shrine due south. But adds that they might also be on the coast to the west. The journal states that they can be found on a coast to the west (It's the Sheogorad isles, that could be anywhere in that region) and you can't get Nirani to state the directions again. The Blood Lotus are actually to the south and if you weren't paying close attention you can find yourself on a wild goose chase. 

    It's a minor thing really, but if you ever decide to do an update I hope you'd consider changing up the Journal entry.

    Anyway, thank you for the mod.
    1. MelchiorDahrk
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      Thanks for the comment! I'm glad that you enjoyed the mod. We can probably provide some clearer direction on that one. 
  10. Atanvarn
    Atanvarn
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    Instant download. Will it work with Crown of Urshilaku?  It adds a mountainous burial site atop of the Urshilaku Tomb.
    1. MelchiorDahrk
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      As long as it doesn't move the entrance itself, it should work fine!