Morrowind

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Glittergear

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GlitterGear

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8 comments

  1. TyraaRane
    TyraaRane
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    Loving what I've played of the mod so far! Unfortunately, I've hit a bug with the traveling troupe quest. I've reached the point where I've gone to Pelagiad and spoken to the magician, and he's agreed to go to the Ald'ruhn Mages Guild. My journal says I should go back to Azerain. ("Houli and Crib said that they would go to the Ald-Ruhn Guildhall to comply with the Guild. It's time to return to Azerain.") Unfortunately, when I go back to Azerain, he doesn't have any new dialogue - clicking on "traveling troupe" just pops up the spiel he gave at the beginning of the quest, about the troupe being in Seyda Neen.

    (Also very minor, but I did note a couple of instances in Houli's dialogue where it looks like the %PCName text string wasn't put in correctly; his dialogue just says "PC" at a couple of points in his story. I peeked in the CS and confirmed.)
    1. GlitterGear
      GlitterGear
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      Glad you're enjoying it so far!

      I'll look into the bug and those typos and fix them. In the meantime, set the Journal to "gg_aw_travMagi 100", and that'll complete the quest.
    2. TyraaRane
      TyraaRane
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      That worked, thank you! ðŸ™‚ And thank you for looking into those issues!
  2. LordoftheForsaken89
    LordoftheForsaken89
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    The big question is whether this is compatible with BCoM.
    1. GlitterGear
      GlitterGear
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      If anyone finds out that it isn't compatible, I'd be happy to make a patch.
    2. Skylamp
      Skylamp
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      BCOM removes Foreigner Quarter Upper and Lower Waistworks for new combined Foreigner Quarter Waistworks Cell. Because of that Arcane Watch Headquarters in Foreigner Quarter Lower Waistworks is not accessible. Also there is minor clipping/floating in Vori's House.

      Thanks for the mod by the way.
    3. GlitterGear
      GlitterGear
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      Gotcha, wasn't aware of that update. I'll reach out to RandomPal and see if we can get a patch made soon.
  3. Kildozery
    Kildozery
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    • 52 kudos
    This looks awesome! I especially like the RP friendly way to start quest mods!