Morrowind
0 of 0

File information

Last updated

Original upload

Created by

TheDistantSound

Uploaded by

TheDistantSound

Virus scan

Safe to use

Tags for this mod

About this mod

This mod is a patch for Merlord's excellent mod "Skoomaesthesia" that fixes a major issue as of update 1.1.1 (April 15, 2024) where smoking a skooma pipe gave the player a bottle of skooma, instead of consuming the moon sugar and making the player high. Merlord if you see this, please put this patch in the actual mod. Patch made for MWSE version.

Requirements
Permissions and credits
== EXPLANATION OF THE BUG ==
The bug in Merlord's mod would happen every time the player tried to smoke the skooma pipe without already having skooma in the inventory. What is supposed to happen is when the player has moon sugar in the inventory and equips the skooma pipe, the game removes a moon sugar from the player's inventory, adds a bottle of skooma, then consumes that bottle of skooma to give the "high" effect. However, with the way the mod was coded, the bottle of skooma was being added on the same frame as the code that told the game to consume the skooma, and so the code that tells the game to consume the skooma can't see the skooma that is being added and thus does not consume it. This is why smoking the pipe without this patch only works if you already have skooma in your inventory, because it consumes the skooma that was already there. All I did to fix this was add a one frame delay before the consume command gets called, which completely fixes the issue.

== INSTALLATION ==
Before downloading my patch, make sure you have the original mod, available here:

https://www.nexusmods.com/morrowind/mods/49920

Then you can either extract this zip file, then copy the "MWSE" folder from the extraction into the "Data Files" folder (which is in the "Morrowind" folder), or simply drag and drop the "MWSE" folder into the "Data Files" folder from the zip file.

When prompted, replace the file "PipeService.lua"

Enjoy the fix! :3