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DocJ401

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41 comments

  1. Wolfweim
    Wolfweim
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    • 43 kudos
    Just a heads-up: I noticed this mod breaks the vanilla quest "The Price List" because it replaces the room where a key quest item is located, making it impossible to get.
  2. greenfieldsoffrance
    greenfieldsoffrance
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    This is just the perfect mod, I feel -- adding a faction questline where you'd always think there should have been one, and one that fits so seamlessly with vanilla Morrowind style! Great job; I think this one's a keeper in my load order.

    I did have one issue, however, which is that all of the new items added to the upstairs EEC office seemed to be unowned. As they were in total quite valuable, this did create a balance issue. I wonder if this is something you touched in your mod or if it might have been a conflict with some of my other mods like Ownership Overhaul or BCOM?

    Anyway, off to try your Balmora Temple questline next!
    1. Wolfweim
      Wolfweim
      • supporter
      • 43 kudos
      Just a heads-up: I noticed this mod breaks the vanilla quest "The Price List" because it replaces the room where a key quest item is located, making it impossible to get.

      Edit: Wrong place to post. I just wanted to add a new comment.
  3. Atanvarn
    Atanvarn
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    Another great mod. Mines and Caverns edits Yassu Mine. The rest seem compatible.
    1. DocJ401
      DocJ401
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      • 21 kudos
      Thanks for the heads up, didn't know about that one. This only adds 2 books and a table to it. Might be compatible, might not be. If anyone who has that mod gets to that quest, let me know if the ledger appears.
    2. Edeldios
      Edeldios
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      Also Dwemer Rebirth Project (merged and standalone) edits Mzahnch. Might want to check that one as well.
    3. Jenasto
      Jenasto
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      There doesn't seem to be any compatibility issue with Mines and Caverns, but there was one with Dwemer Rebirth Project which isolates a doorway from Imperial Business making that bit of the area inaccessible.

      I have, however, made a quick and simple patch that fixes it here! 
  4. BobrKulda
    BobrKulda
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    • 14 kudos
    theres slight incompatibility with ROHT : npc Barmoloth in east empire company hall stand super close to RoHT npc, they pretty much stand on each other, its nothing gamebreaking, it just dont look good ( as they are both static ), but still would be nice to move him a bit ( mayby to the right side of that bench, between bench and a pillar ).

    I will just move him by console for now

    screen : CtrlV.cz | Nejrychlejší ScreenShot a PrintScreen online

    ideal position would be this CtrlV.cz | Nejrychlejší ScreenShot a PrintScreen online
  5. Ember2528
    Ember2528
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    Loving the mod though ran into a pretty severe incompatibility with Molten Glass a mod that completely overhauls the Yassu Mine/gives the location a small questline. As far as I can tell it makes it impossible to complete the Identifying Fraud quest. Of course, my fault for missing the note about Yassu Mine in your description.
  6. Sonja
    Sonja
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    • 192 kudos
    I love these mods of yours! They fit perfectly into vanilla, and while being very small-scale and unobtrusive, they add so much life and believability to the world.
    Lately, I've found these types of mods that enhance/add factions, or low-key NPCs that just need help, to be very satisfying. Large-scale quest mods are, of course, wonderful, but mods of this nature are the critical bits that make up the whole, the types of mods that become the foundation of my load order.

    Also, with this mod, in particular, I really enjoy how, along with various other mods, it further incorporates TR into the world, making it feel even more like a natural part of the vanilla game.

    Thank you!
    1. DocJ401
      DocJ401
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      Thank you! I have something new in the works at the moment, Vvardenfell-based but related to the events of the Tribunal expansion. Stakes slightly higher than this one but nothing crazy. Aiming to release fairly soon.
  7. Neuromante
    Neuromante
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    Hey, I'm having a "small" issue with the "Being Prepared" quest: I've been told to research some "Revos Tarothel" in Vivec. While looking for him, I was told to talk with a Suryn Athones, but that good sir happens to be dead, probably at the hand of someone who looked like exactly like me who happened to be in the fighters guild and was ordered to kill him.

    Is there any -in-quest- workaround for this?
    1. DocJ401
      DocJ401
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      Damn, I had no idea there was a vanilla quest to kill him. I would have written around that if I did, I usually try to avoid those kinds of situations. I'm going to make a quick update that makes that part of the quest have you talk to a different person.
    2. DocJ401
      DocJ401
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      I changed the dialogue to Aroa Nethalen. I didn't even know that quest existed.
    3. Neuromante
      Neuromante
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      Holy s#*!, I wish the IT people at my work were as fast as you to solve issues, lol. It's now working as intended (unsurprisingly the old journal entry didn't updated, but I guess that's impossible to solve, and still, a minimal issue) and I've been able to progress further on the quest. Many, many thanks!
  8. SNikWard
    SNikWard
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    I'm having an issue with the "research Revos Tarothel" quest. I've spoken to everyone (I think) and have the gift, but I can only tell Laro the first piece of information. None of the other topics seem to want to appear.

    Edit: removed spoilers.
    1. DocJ401
      DocJ401
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      What happens after you tell him about Red Mountain? Does Laro go to the meeting right away? You always tell him that first, then depending on what else you learned you can tell him the other thing and give him the gift afterwards.
    2. SNikWard
      SNikWard
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      It gives me no choice to respond.  I've used the console to set various stages between 20 and 40 and the only change is at stage 20 I can tell him I have nothing else and he'll leave for the negotiation.

      Edit: removed spoilers
    3. DocJ401
      DocJ401
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      Just opened up the CS. I was missing a space after the quotation marks for the choice function on that line. It's odd because it worked for me while I was testing it. Might be one of those things that works in OpenMW but not the vanilla engine. I'll make an update, give me like 5 minutes. Gonna make sure I didn't make the same mistake elsewhere.
    4. SNikWard
      SNikWard
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      Awesome. Thank you for the fast reply and help. I had the CS open looking through as well, but I didn't catch that. Great mod, by the way. I've thoroughly enjoyed it so far.
    5. DocJ401
      DocJ401
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      Uploaded. Thanks for letting me know about that, like I said the dialogue progressed normally when I ran through it.

      And thank you! Hope you enjoy the rest.
  9. Yosek
    Yosek
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    • 0 kudos
    I have no topic in dialogue. What i need to do to get it?
    1. DocJ401
      DocJ401
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      If you talk to Laro Berenius in the office, what is his greeting?
  10. zsouza13
    zsouza13
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    Load order recommendations?
    1. DocJ401
      DocJ401
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      • 21 kudos
      Lower down would probably be better, but I don't know if it matters too much for something like this.
    2. zsouza13
      zsouza13
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      Any plans on that imperial legion questline in pelagiad? 😁
    3. DocJ401
      DocJ401
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      Not sure, might revisit. I had plans for that and a Sadrith Mora Temple that never materialized. There's a dreugh related misc I'm planning on doing next. I may come back to Pelagiad Legion after that.