Can you get rid of the two patches for MCA and MW Children? It is totally screwing up my playthrough, even though I have MCA. The patch does not work. Please give us back a 1.0 version of the mod that did work. Thank you.
The quest dialogue greeting meant to fire in Seyda Neen and inform you about Jiub being the nerevarine isn't filtered down properly, so any npc dialogue except Sellus Gravius will give you that greeting.
Don't steal anything in the census office, you will aggro the door guard but he will not be able to give you the usual slap on the wrist as the modded quest greeting ends up firing over it. You'll end up softlocked as Sellus Gravius will then also attack you on sight.
It's an easy fix in the cs if you care enough to go ahead and do so yourself. Just attach the quest greeting in question to a specific npc placed somewhere in Seyda Neen. That way you can grab the journal entry, and steal that scrumptious limeware platter.
The author didn't disable the Dark Brotherhood attacks. If the player character isn't the Nerevarine, then there would be no reason for Helseth to have him assassinated.
I think it depends on how the events of your mod are triggered. I would give it shot.
According to the author's description, the game will think that Dagoth Ur has been defeated by the player (I'm not sure how it was exactly implemented), hence the clear sky above the mountain. If this game state is getting recognized by your mod as the end of the main quest, it will work.
However, if the mod recognizes something else, like a note in the journal, it won't trigger. You could try using the console cheat to technically beat the game in this case (the command is "startscript endgame").
it does, at least I could run it yesterday on the Steam version of Morrowind. Started a new game, made it to Caius Cosades' home to see the door locked, and took a few screenshots
7 comments
Don't steal anything in the census office, you will aggro the door guard but he will not be able to give you the usual slap on the wrist as the modded quest greeting ends up firing over it. You'll end up softlocked as Sellus Gravius will then also attack you on sight.
It's an easy fix in the cs if you care enough to go ahead and do so yourself. Just attach the quest greeting in question to a specific npc placed somewhere in Seyda Neen. That way you can grab the journal entry, and steal that scrumptious limeware platter.
According to the author's description, the game will think that Dagoth Ur has been defeated by the player (I'm not sure how it was exactly implemented), hence the clear sky above the mountain. If this game state is getting recognized by your mod as the end of the main quest, it will work.
However, if the mod recognizes something else, like a note in the journal, it won't trigger.
You could try using the console cheat to technically beat the game in this case (the command is "startscript endgame").