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Arcanist999

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Arcanist999

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15 comments

  1. gyozaeatingmachine
    gyozaeatingmachine
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    I installed the mod but for whatever reason it dosen't work. I do the steps to bind the spells but nothing gets binded, I just get the message "No spell equiped on cycle".
  2. Bababebop
    Bababebop
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    Any chance you could allow assigning magical item "spells" to it as well? As an enchanter, I run into exactly the same issue as custom spells, and sadly this mod doesn't seem to get around that.
  3. Kibbey1
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    Great mod, would be nice if there was a way to delete a hotkey after you set it
    1. Tenchigumi
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      Agreed. After tidying up my spell list and purging a bunch of unnecessary spells, I found that slots for deleted spells were still "taken," so I'd need to cycle through these nonexistent spells before getting back to the top of the list. Having a way to clear those out would be nice. Heck, I'd even take an option to just reset all the assignments. 

      Okay, it must have been some weird user error on my part, because after restarting the game, the hotkeys worked correctly, without "blank" slots. I had just done a "enablenamemenu" reset, which removed all my spells, so perhaps that may have made things a bit wonky.

      That said, it would still be nice to be able to delete or reset bindings, but this is still a fantastic mod I can't imagine playing without.
  4. mihmanZ
    mihmanZ
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    Thank you for the wonderful mod! Can't go back to vanilla on on any character except when playing without magic as a challenge.

    I have a suggestion though - make the "No spell equipped on cycle" message optional.
    That way you can make use of vanilla hotkeys for equipment (without cycling) and this mod's ones for spells

    For anyone who want to change it in the current version - just comment the 95th row in the player.lua so it looks like this:
        end
        --ui.showMessage("No spell equipped on cycle")
      end
  5. kaaarp
    kaaarp
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    I can't get this mod to work, I'm using OpenMW with MO2, I try to put the "content=Cyclicalhotkeys.omwscripts" in the cfg, but for some reason it is deleted by itself when I enter the game, because when I look later it is no longer there, will it be can anyone help me?

    For what it's worth I installed OpenMW Enhanced using Wabbajack.
    And my keyboard is not in the American standard either, not sure if this can change the hotkey, I have the key, but it is in other place of the keyboard, anyway I tried to change the hotkey in the player.lua file too.

    I really liked the idea of this mod and would be amazing for my mage playthrough!!!
  6. lelimule
    lelimule
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    Nice mod. (you should name it Cyclical Spells Hotkeys...)
    But there is a problem: if you equip a magical item, the cyclical hotkeys don't work anymore. You have to unequip your magical item (or equip a spell) to have the cyclical hotkeys work again. (We can "trick" by assigning a spell to a remapped vanilla hotkey: then if you use this vanilla hotkey, the cyclical hotkeys work again)

    And ideally it would be better if you can "hotkey" magical items also, and other equipements also. But it's better than nothing; thanks for this mod.
  7. MaleficPickle
    MaleficPickle
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    I'm not sure what I'm doing wrong - I've got the latest OpenMW 0.49, I've given correct paths to openmw for the mod to be loaded, but for some reason when I press the \ and / keys, nothing happens at all.

    Any ideas? I've tried a quick reloadlua but that didn't help at all
    1. protagonistuser
      protagonistuser
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      Try editing the "Cyclicalhotkeys.omwscripts" file with a text editor

      change PLAYER: scripts/openmwhotkeys/player.lua
      to PLAYER: scripts/cyclicalhotkeys/player.lua

      that fixed it for me

      you can also change the mode switching key by editing the player.lua file
      press ctrl+f and look for   if key.symbol == '\\'  and change the \\ to the key you want 
    2. Arcanist999
      Arcanist999
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      My apologies
      I named this mod different initially and while updating transferred the wrong omwscripts file
      Protagonistuser has suggested the correct change for renaming the filename and I will fix this asap

      The key can be changed by changing \\ but note that \ is used to escape sequence so \\ indicates take \ as string 
      If you want to change it to something else you will have to put that character directly if it has no lexical pattern associated with it
      For example "a" will work fine but if you want to use apostrophe as hotkey then you have to type "\'" (' after \)
    3. Arcanist999
      Arcanist999
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      Fixed it now
  8. Seredoc
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    Apologies in advance  for likely a noobish question, but when ya say input:

    Openmw Cyclical Hotkeys

    data=(your path)/Cyclical Hotkeys

    content=Cyclicalhotkeys.omwscripts, where exactly am I meant to be dropping these new lines? 
    1. Arcanist999
      Arcanist999
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      Add content line in plugins section of openmw.cfg
      Add data line in data section of openmw.cfg

      Note that this .cfg is located in your C:Users/Username/documents/OpenMW 
      If you use Windows

      https://openmw.readthedocs.io/en/stable/reference/modding/paths.html

      Also lists paths for all os
  9. aralin
    aralin
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    This is a great idea! I can't wait to try it out because it should make combat a lot more immersive!
    1. Arcanist999
      Arcanist999
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      Enjoy switching spells and Powers on the fly!
      If you have a numpad then you can remap vanilla hotkeys to it for 81+9 hotkeys