What do you mean "unauthorized"?? These are literally your words:
Permissions and credits
You have my full permission to use things I introduced in this mod in any way you like. Credit is not necessary - but would be nice.
I've played with this mod myself for very long time and I didn't encounter any bugs (other than the ones originally existing), nor seen anyone reporting any new issue as well. I was careful to edit-out or "disable" chosen parts of scripts, to ensure game's stability.
I guess it is game engine limitation.. but Is it possible to make them fly higher? They usually poke their beaks into houses and objects on the ground...
It's more about of "how" the mod (scripts) was actually coded. Rather than having a fixed spawn locations, birds are dynamically "added" (created) and removed from the game's world. This surely comes with its pros and cons; as in that way, birds can appear in any newly added locations & regions (ex. Tamriel Rebuilt)... but as you already noticed - they can also spawn just anywhere.
I'm not sure if pathgrids consideration for flying creatures can be easily implemented or not (without too much impact on performance), but otherwise the code requires to be rewritten. I'm not the original author of this mod, so I have no idea how long it would take me to re-implement it, sorry.
When I get some extra time (and will), I will try to work around it (as it also bothers me), but I can't promise anything for sure.
8 comments
I've played with this mod myself for very long time and I didn't encounter any bugs (other than the ones originally existing), nor seen anyone reporting any new issue as well. I was careful to edit-out or "disable" chosen parts of scripts, to ensure game's stability.
Rather than having a fixed spawn locations, birds are dynamically "added" (created) and removed from the game's world.
This surely comes with its pros and cons; as in that way, birds can appear in any newly added locations & regions (ex. Tamriel Rebuilt)... but as you already noticed - they can also spawn just anywhere.
I'm not sure if pathgrids consideration for flying creatures can be easily implemented or not (without too much impact on performance), but otherwise the code requires to be rewritten.
I'm not the original author of this mod, so I have no idea how long it would take me to re-implement it, sorry.
When I get some extra time (and will), I will try to work around it (as it also bothers me), but I can't promise anything for sure.