As usual with my mods I will try to watch development, feedback and bugs, my MWSE knowledge is very small and it took me a long time to create this mod that had a lot of the code already written so dont ask me for Vivec stopping meteorites level of stuff, pretend I am a small diseased rat and can bite, somewhat :P
History:
Version 1.0.0 - First Release, there should not be more, it does what it does until we get Magicka Expanded version 3 which will have this included already theoretically.
Does this work in OpenMW? No, this does not work for OpenMW, sorry Linuxbros, I am a Linuxbro myself, and yet I play under a wine bottle a heavily modified version of Morrowind with MWSE, MGE XE and 200+ mods in esp form and about 30 in MWSE form, so I am not going to ever switch into OpenMW, I respect it, and kudos to the OpenMW team, but I just love MWSE too much to ditch it.
If you are a Linuxbro, do as I did : switch if you see a mod you want to try and alternate between OpenMW and Morrowind Classic. Also with current Wine releases, Lutris and even Steam on it as well alongside VULKAN and GE, you too can enjoy Morrowind in your trusty distro. (Myself I am on Lubuntu)
Much power to the OpenMW team, hope they keep polishing it and making it better every day! My love and support to them! If you have the knowhow to port Magicka Expanded alongside this mod, then on my side, please do so, I have zero issues with sharing as long as you credit me!
The MWSE code only recognizes first if you have Magicka Expanded Installed, which packs and then according to that info seeds the spells across specific npcs to have as additional spells for sale within their inventories, that is all :)
Try it, once installed just go to Balmora and check if the Teleport NPC has the teleport spells in her repertoire, if you have only the vanilla like pack, check if the npc near has Bound Staff.
That is all this mwse mod does, should work without issues with all other mods
9 comments
History:
Version 1.0.0 - First Release, there should not be more, it does what it does until we get Magicka Expanded version 3 which will have this included already theoretically.
Does this work in OpenMW?
No, this does not work for OpenMW, sorry Linuxbros, I am a Linuxbro myself, and yet I play under a wine bottle a heavily modified version of Morrowind with MWSE, MGE XE and 200+ mods in esp form and about 30 in MWSE form, so I am not going to ever switch into OpenMW, I respect it, and kudos to the OpenMW team, but I just love MWSE too much to ditch it.
If you are a Linuxbro, do as I did : switch if you see a mod you want to try and alternate between OpenMW and Morrowind Classic. Also with current Wine releases, Lutris and even Steam on it as well alongside VULKAN and GE, you too can enjoy Morrowind in your trusty distro. (Myself I am on Lubuntu)
Much power to the OpenMW team, hope they keep polishing it and making it better every day! My love and support to them! If you have the knowhow to port Magicka Expanded alongside this mod, then on my side, please do so, I have zero issues with sharing as long as you credit me!
Cheers!
Praise Namira!
Try it, once installed just go to Balmora and check if the Teleport NPC has the teleport spells in her repertoire, if you have only the vanilla like pack, check if the npc near has Bound Staff.
That is all this mwse mod does, should work without issues with all other mods
I just took a long nap! hahaha!