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~~~~~~ Callie's Racial Powers & Birthsigns 'VanillaPlus' Readme ~~~~~~~
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1. Introduction to this plugin
2. Installing this plugin
3. What does this plugin do?
4. Playing this plugin
5. Other information
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~~~ 1. Introduction to this plugin ~~~
This plugin is an additive expansion to the races and star-signs
of Morrowind. No racial powers or abilities have been removed
(though a couple existing abilities are buffed.) Almost entirely,
this mod just adds *new* racial passive abilities to each race of
Morrowind that highlight their strengths in lore.
Further, this plugin adds one or two new significant powers to every
star-sign, giving many a much-needed buff and making star-sign choice
a more significant part of your roleplay experience.
Hence I call this 'VanillaPlus' - this project does not remove or
significantly alter vanilla abilities, powers, or skills,
it only adds neat new extras (and buffs in a couple places.)
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~~~ 2. Installing this plugin ~~~
Either install this .esp plugin manually to your Morrowind/Data Files
folder and activate the mod in your Morrowind launcher,
or install with your mod manager of choice and all that.
I'm sure you know what to do.
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~~~ 3. What does this plugin do? ~~~
This plugin makes the following changes.
Races
Argonian
Resist Disease 75% changed to Immune to Disease
Added new passive ability: Marsh Tactics
Fortify Agility & Speed 10pts, Swift Swim 10pts
Breton
Added new passive ability: Chivalry
Fortify Endurance & Personality 10pts, Luck 5pts
Dark Elf
Resist Fire 75% changed to Immune to Fire
Added new passive ability: Ancestral Spirit
Fortify Attack 10pts, Sanctuary 10pts
High Elf
Added new passive ability: Aldmer Heritage
Fortify Intelligence & Willpower 10pts
Added new daily power: Magicka Wellspring
Restore Magicka 2-5pts for 30sec
Imperial
Added new passive ability: Cyrodiil Charm
Fortify Personality 10pts
Added new passive ability: Favor of Nine
Fortify Luck 10pts, Restore Fatigue 1pt
Khajiit (<3)
Eye of Night changed from 30sec to 60sec
Added new passive ability: Rain of Sand
Fortify Agility 10pts, Sanctuary 10pts
Added new passive ability: Desert Wind
Fortify Luck 10pts, Jump 2pts
Added new passive ability: Feline Senses
Detect Animal, Detect Enchantment, Detect Key 200ft
Nord
Added new passive ability: Northern Blood
Fortify Strength & Endurance 10pts, Resist Normal Weapons 10%
Orc
Resist Magicka 25% changed to Resist Magicka 50%
Added new passive ability: Call of Glory
Fortify Strength & Agility 10pts, Fortify Attack 5pts
Redguard
Added new passive ability: Yokudan Legacy
Fortify Agility 10pts, Fortify Attack 10pts, Fortify Luck 5pts
Wood Elf
Added new passive ability: Wild Hunt
Fortify Agility & Endurance 10pts, Restore Fatigue 1pt
Birthsigns
The Tower
Added new daily power: Spoke of Mundus
Fortify Luck 50pts for 60sec, Fortify Magicka 200pts for 60sec
The Ritual
Added new daily power: Ritual Circle
Calm Humanoid 100pts in 30ft for 60sec on touch, Sanctuary 50pts for 60sec on self, Damage Fatigue 100pts on self
The Steed
Added new daily power: Gallop
Fortify Speed and Athletics 50pts for 60sec
The Apprentice
Added new daily power: Apprentice Aptitude
Fortify Intelligence and Willpower 50pts for 60sec, Fortify Magicka 100pts for 60sec
The Mage
Added new daily power: Mage's Mastery
Restore Magicka 100pts for 10sec, Fortify Alteration, Conjuration, Destruction, Illusion, Mysticism, & Restoration 50pts for 10sec
The Thief
Added new daily power: Thief's Intuition
Fortify Luck 50pts for 60sec, Sanctuary 25pts for 60sec, Chameleon 10pts for 60sec, Night Eye 5pts for 60sec
The Lady (<3)
Added new daily power: Lady's Presence
Fortify Agility, Personality & Luck 25pts for 60sec, Fortify Fatigue 100pts for 60sec, Restore Fatigue 5pts for 60sec, Light 5pts for 60sec
Added new daily power: Lady's Command
Calm & Command Humanoid 100pts for 30sec on touch
The Lover (<3)
Added new daily power: Lover's Vigor
Fortify Agility & Speed 25pts for 60sec, Fortify Fatigue 200pts for 60sec, Restore Health & Fatigue 5pts for 60sec
Added new daily power: Lover's Touch
Charm 50pts for 30sec on touch
The Shadow
Added new daily power: Shadow Walk
Chameleon 80pts for 60sec, Sanctuary 50pts for 60sec
The Serpent
Added new daily power: Serpent's Gaze
Paralyze, Silence, Blind 100pts, Sound 100pts, & Absorb Fatigue 100pts for 10 sec on target
The Lord
Added new daily power: Lord's Might
Fortify Strength 25pts, Fortify Endurance 25pts, Restore Health 5pts, Restore Fatigue 5pts, for 30sec
The Warrior
Added new daily power: Warrior's Charge
Fortify Attack, Strength, Willpower, & Endurance 25pts for 30sec
The Atronach
Added new daily power: Magicka Burn
Absorb Magicka 100pts, Damage & Drain Health & Fatigue 50pts, for 10sec
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~~~ 4. Playing this plugin ~~~
This plugin will have best results with starting a new game. It may
or may not work just fine with existing save games.
This plugin may or may not be compatible with other mods that affect
racial abilities, powers, balance, and character progression.
This mod was intended to be used as part of a 'mostly vanilla'
gameplay experience.
While this mod should be compatible with OpenMW, I *highly*
recommend using this mod in the vanilla engine in conjunction
with Morrowind Code Patch, with the option [mod specific >
NPC AI casts zero cost powers] enabled, as well as a mod like
MWSE-Lua NPC Birthsigns: https://www.nexusmods.com/morrowind/mods/50337
Which lets NPCs use the new birthsign powers as well. This may
make the game much more challenging for unprepared players.
You can tell if this plugin is activated by seeing if the new
abilities are there. :)
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~~~ 5. Other information ~~~
This plugin was made in the vanilla TES3 Construction Set.
This plugin was then cleaned with tes3cmd and testool and
reviewed with Morrowind Enchanted Editor.
This is my first ever mod for Morrowind. :)
This plugin came about because on my most recent playthrough
of Morrowind I wanted something a bit more interesting and
challenging, and I wanted to give every race some little buffs
to spice up combat throughout the game. The first iteration of
my idea for this mod broke trainers because I buffed skills for
each race, and trainers ended up training the wrong stuff, which
was kinda funny. So I scrapped that and made this, which doesn't
buff any skills, so it doesn't break trainers, yay.
I'm sure there are other mods out there that do this concept,
overhauling the racial balance, powers and abilities and all that.
But I figured I want to make my own take on it, firstly to do it
in this 'vanilla plus' way, to only build on vanilla balance
instead of replacing it; secondly to make my game harder for myself;
and thirdly to add new fun powers and variety that match the lore
and make every race stand out at something.
This mod contains nothing but my own work. I release any ownership
or copyright of this mod, I give it to the gift economy. You can
use this mod's content and ideas freely for any purpose whatsoever
with or without credit. This mod is a gift back to the Morrowind
community. <3
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