Morrowind
0 of 0

File information

Last updated

Original upload

Created by

Iladrion

Uploaded by

ngc2008

Virus scan

Safe to use

Tags for this mod

About this mod

A huge campaign about some fierce necromancers. New Islands, new NPCs, a lot of new scripting, a lot of new everything. Read the readme for more detailed infos.

Requirements
Permissions and credits
I am happy to have permission to host here this beautiful mod, released in 2004, by Iladrion.

IOTD has been moved to the North-West of Morrowind, to have full compatibility with Tamriel Rebuilt (in a free area near Wizards Islands) and made fully compatible with OpenMW.

Before going into details, my personal thanks to Ermione, the creator of this project (compatibility with OpenMW, Italian translation and land shifting) and to Iladrion who granted permission for publication here on the Nexus. This is a retranslation of the mod from German. English and German are not my native languages, so I apologize for any errors and please report them.

Iladrion and Ermione have the right to modify here.

This below is the original description from Iladrion:

This MOD adds a campaign around some necromancers, taking place at a new archipelago in the southern west (now north-west) of Vvardenfell mainland. This was first meant as a hack'n'slay-campaign, because of several reasons. It is my first one, I had to test around a lot with the features of the editor, and I thought there's too less fighting in Morrowind sometimes. But since now I've also added several Quests, Dialogues, Traps, hidden doors, etc, so I think it's no more a pure hack'n'slay-mod, ergo switch your brain on. The density of creatures may sometimes be a bit too high, but always think about: the harder the creatures, the greater the treasures...
If your Character is high-levelled, you can enjoy this especially, because I filled my levelled-creatures-lists up to Level 50+ and there are many new challenges. Although I also made extra low creatures for beginners, this is designed for Level 10+ Characters. The number of creatures is enormous and you should prepare yourself for a hard fighting, but also for a real special trip through wide unseen territories and for many unique findings.
Attention: Due to the MW concept, the creatures are respawning every few days, sometimes every day. So prepare for this (teleport-spells), maybe you find a way a to end this... (solve the quest...)