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mym

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36 comments

  1. aapjak
    aapjak
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    How exactly do the mercantile and speechcraft caps work, does it apply only to this mod's boost or also to the merchant's base stats?

    Example: let's say the cap is set to 30. If I have 10 mercantile and the merchant has a base 50 mercantile without the boost, does that mean the cap will make the merchant have 40 mercantile for our interaction? Or is it only applied to the boost (so if I have 10 and merchant has 20 and gets boosted to 50, it'd be capped to 40)?
    1. mym
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      The cap is always applied (temporarily) as it's goal is to fix the 1 sell gold bug when you have a low mercantile.
  2. theblakwarior
    theblakwarior
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    Had to uninstall this from the extended vanilla modlist cuz I cant do anything in sadrith mora. every merchant just hates me, and only bribes at 1000 drakes can really fix it. 
    1. mym
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      You can reduce the max mercantile difference between the merchant and the player if prices are too harsh for your character.
    2. theblakwarior
      theblakwarior
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      Mercantile and prices arent really the issue. Its more sth with speechcraft. Like I've grinded it up to 50 now but its still not much better.
    3. mym
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      You're the first who complains about the speechcraft boost. I could add a setting to disable or reduce the value boost.
    4. theblakwarior
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      Funnily enough I actually had to reenable it cuz of just how broken morrowinds barter system is. It is a good mod.
      But still, I have no shot at even just raising my disposition with the potionseller in balmora. And I did try at like 80 speechcraft and 50 disposition. She only budges at like 100.
      Idk maybe its the modlist, or its my playstyle, or I'm stupid and missing sth. For now I'll just drug em up with magic until I got some telvanii street cred. 
    5. mellowroot
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      I have to agree the speechcraft changes make it way too useless as a skill when it was already pretty much irrelevant due to charm spells. Really would like an option to adjust/disable the value boost.
    6. mym
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      I can do that!
      Would a max diff with the player skill would work? Like the setting for mercantile.
    7. mellowroot
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      Yeah I think that would be a good way to implement it. Some of the temple traders get their personality boosted up to ~400 which seems like a lot
    8. mym
      mym
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      Version 1.6 should do the job.
      Please tell me if it works as expected.
    9. mellowroot
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      Nice, works great thank you! This is definitely a must-have for any playthrough for me now.
    10. mym
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      Perfect, enjoy!
  3. yanginvar
    yanginvar
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    Thanks for the mod but wouldnt it be better integrated with morrowind if npcs used their mercantile values rather than their levels for the formula?
    1. mym
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      The whole point of this mod is to fix the mercantile skill value of many NPCs.
      That's why their character level is used to set their mercantile skill.
  4. kotbaioun
    kotbaioun
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    Great and very useful mod! Thanks a lot!
    1. mym
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      Glad you like it :)
  5. BobrKulda
    BobrKulda
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    it seems all this economy mods make leveling merchantile super hard, as its now way harder to haggle and haggle is only way to level merchantil, besides trainer in Morrowind - it would be nice if you would get exp just from trading itself, based on gold ammount like in Skyrim or if haggling difficulty would be  adjusted ( is there some GMST for haggling ? i didnt find it )


    1. mym
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      I've thought about that, but I wounder if you have tried to find merchants with lower merchant skills to practice your haggling?
      With this mod, as mercantile depends on NPC's level, you'll get a wide diversity of merchants' skills in Morrowind.
      For instance, Arrille is level 15 which gives him a mercantile skill at 80, also his high personality doesn't help haggling.
      Others like the halfling smith in Balmora only get 40 in mercantile which allows quite easy haggling.
      Could you please try with different merchants?

      BTW, there is the GMST fBargainOfferBase that can increase (or reduce) the success chances of haggling, without altering merchant's offer (buy and sell) price. But as I found many merchants with reasonable mercantile skill, I have the feeling it would be best if the player tries to find merchants more suitable to his own skills.
    2. BobrKulda
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      thanks for answer, i actually tried it mostly on Arille, will try Meldor in Balmora than, or try to change that gmst if it will still feel too hard.
    3. mym
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      Please give me more feedback after your tests.
      For the GMST, see it as a bonus to your mercantile skill. For example, changing it from 50 to 75 is almost equivalent to a +25 mercantile, but only for haggling.
  6. zsouza13
    zsouza13
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    Not sure what would cause this but my scripts section, only this mod, is sometimes completely blank in the options menu. Tyvm
    1. mym
      mym
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      Weird indeed. Maybe there is a Lua error.
      Please check your logs, with F10 for example, and report here any error.
    2. zsouza13
      zsouza13
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      I'll see if I can relocate it. It doesn't always happen. Love this mod though 
    3. mym
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      Thx, hope it helps fixing the economy
  7. GlazzyDeer
    GlazzyDeer
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    This mod is really nice for economy balancing, but I think the default value for the mercantile difference should be around 30, because 60 feels very overkill and just brings back the 1 gold bug
    1. mym
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      Thank you.

      During my tests 60 was ok.
      Could you please tell me what's your mercantile value and with which merchants did you get the 1 gold bug? All of them out just some?

      The goal of this mod is also to incite the player to make a choice on which merchants he should trade with.
    2. GlazzyDeer
      GlazzyDeer
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      My mercantile value was 6 and the traders so far were the fine alchemist in balmora and the armorer in pelagiad so it wasnt all of them
  8. Rosynant
    Rosynant
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    I was thinking of re-implementing my mod in Lua, but I see you've done it first Sounds great, I will check it out in my next playthrough!
    1. mym
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      Thank you, your mod was my inspiration. Any feedback is welcome!
    2. Velkesh
      Velkesh
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      Is there an openmw 48 version? For my purposes, i cannot play on openmw 49
    3. mym
      mym
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      Now I'm more comfortable with Lua, I think I can do it without the activation interface, so it might be working with 0.48!
      I'll try that tomorrow.
    4. mym
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      I could remove the use of the activation interface, but as I need the UI mode change event, which has been added in openmw 0.49, I cannot make BMSO compatible with 0.48, sorry!
  9. Seichyn
    Seichyn
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    If the NPC is also a trainer, then:

    • If he trains speechcraft, then the speechcraft skill is not boosted, in order to respect the max training level of that skill
    What about boosting Personality of that NPC instead then?

    Is mod working for any NPC (including the ones added with mods) or only with Vanilla ones?
    1. mym
      mym
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      What about boosting Personality of that NPC instead then?

      Great idea. I've checked and I can achieve the exact same result, without the trainers constraints.
      I've uploaded a new beta with this change.

      Is mod working for any NPC (including the ones added with mods) or only with Vanilla ones?

      As it is dynamic, it works with all NPCs, vanilla or added.
  10. Kramn1k
    Kramn1k
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    sounds like peak