This mod is really nice for economy balancing, but I think the default value for the mercantile difference should be around 30, because 60 feels very overkill and just brings back the 1 gold bug
During my tests 60 was ok. Could you please tell me what's your mercantile value and with which merchants did you get the 1 gold bug? All of them out just some?
The goal of this mod is also to incite the player to make a choice on which merchants he should trade with.
I could remove the use of the activation interface, but as I need the UI mode change event, which has been added in openmw 0.49, I cannot make BMSO compatible with 0.48, sorry!
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During my tests 60 was ok.
Could you please tell me what's your mercantile value and with which merchants did you get the 1 gold bug? All of them out just some?
The goal of this mod is also to incite the player to make a choice on which merchants he should trade with.
I'll try that tomorrow.
Is mod working for any NPC (including the ones added with mods) or only with Vanilla ones?
Great idea. I've checked and I can achieve the exact same result, without the trainers constraints.
I've uploaded a new beta with this change.
As it is dynamic, it works with all NPCs, vanilla or added.