Morrowind
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mym

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mym

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11 comments

  1. GlazzyDeer
    GlazzyDeer
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    This mod is really nice for economy balancing, but I think the default value for the mercantile difference should be around 30, because 60 feels very overkill and just brings back the 1 gold bug
    1. mym
      mym
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      Thank you.

      During my tests 60 was ok.
      Could you please tell me what's your mercantile value and with which merchants did you get the 1 gold bug? All of them out just some?

      The goal of this mod is also to incite the player to make a choice on which merchants he should trade with.
    2. GlazzyDeer
      GlazzyDeer
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      My mercantile value was 6 and the traders so far were the fine alchemist in balmora and the armorer in pelagiad so it wasnt all of them
  2. Rosynant
    Rosynant
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    • 19 kudos
    I was thinking of re-implementing my mod in Lua, but I see you've done it first Sounds great, I will check it out in my next playthrough!
    1. mym
      mym
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      Thank you, your mod was my inspiration. Any feedback is welcome!
    2. Velkesh
      Velkesh
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      Is there an openmw 48 version? For my purposes, i cannot play on openmw 49
    3. mym
      mym
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      Now I'm more comfortable with Lua, I think I can do it without the activation interface, so it might be working with 0.48!
      I'll try that tomorrow.
    4. mym
      mym
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      I could remove the use of the activation interface, but as I need the UI mode change event, which has been added in openmw 0.49, I cannot make BMSO compatible with 0.48, sorry!
  3. Seichyn
    Seichyn
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    • 4 kudos

    If the NPC is also a trainer, then:

    • If he trains speechcraft, then the speechcraft skill is not boosted, in order to respect the max training level of that skill
    What about boosting Personality of that NPC instead then?

    Is mod working for any NPC (including the ones added with mods) or only with Vanilla ones?
    1. mym
      mym
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      What about boosting Personality of that NPC instead then?

      Great idea. I've checked and I can achieve the exact same result, without the trainers constraints.
      I've uploaded a new beta with this change.

      Is mod working for any NPC (including the ones added with mods) or only with Vanilla ones?

      As it is dynamic, it works with all NPCs, vanilla or added.
  4. Kramn1k
    Kramn1k
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    • 2 kudos
    sounds like peak