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Yacoby

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Yacoby

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The Elder Scrolls III
MORROWIND:
Drug Realism 1.0

Morrowind, Tribunal and Bloodmoon required

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Index:
1. Installation
2. Playing the Plugin
3. Save Games
4. Known bugs
5. Version Info
6. Credits
7. Usage
8. Contact


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1. INSTALLING THE PLUGIN

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Unzip to:
Morrowind/Data Files


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2. PLAYING THE PLUGIN

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This mod adds realism to the way Traders handle drugs, they will
barter with you if are carrying drugs, but if you sell them drugs,
as soon as you end the conversation, they will call the guards,
and your bounty will increase proportional to the value of the drugs
sold.

The minimum fine is 200
The fine is, unless it is under 200, equal to the worth of the drugs you are carrying


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3. Save Games

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This plugin should not invalidate your old saved games, but you should
always make a backup prior to installing any new plugin. If you save
your game while this plugin is loaded, you may encounter error messages
when you reload the saved game without the plugin. But you should be
able to continue on with the original game.


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4. Bugs/Issues

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None Known


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5. Version Info

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1.0 (Several years later)
Changed the way guards turn up
Guards no longer give you a discount

0.1
Initial Release


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6. Credits

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Bj�rn
Morrowind Scripting for Dummies


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7. Usage

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You are free to redistribute this work in unmodified form as long
as an attempt is made to keep that version up to date.

You are free to modify and re-distribute this work, so long as you:
1) give the author(s) credit proportional to their contribution to the final work.
2) distribute the final work under the same terms.
3) make artistic resources included with the final work available under the same terms as below.


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8. Contact

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Contact me at the Official Elderscrolls forums, (http://www.bethsoft.com/bgsforums/).
My username is Yacoby.