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abot

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11 comments

  1. EPIPHANESXLR
    EPIPHANESXLR
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    I have a bugged dialog topic with every npc: "follow". If i click on it even god himself will follow me around and i want to disable it. Can i use this mod to check which esp adds this topic?
    1. abot
      abot
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      yes it should help if it is a standard topic made by a .esp/.esm mod
  2. ourobored
    ourobored
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    I wonder if I could use this to copy an NPC's dialogue/response and then proceed to paste the dialogue directly into the Calendar mod's "Notes" section. I have been hoping to come across a mod that allows this for a while now.

    Daggerfall Unity has spoiled...  I can simply click any NPC's dialogue response in the dialogue box, and it automatically copies to my Notes. It makes remembering useful rumors a simple task. (However, sorting through those notes is another topic XD)

    In Morrowind, it's such a chore... I usually end up taking photos of my screen, using my cell phone.
    1. abot
      abot
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      Currently it should work for the first dialog output when you Shift + click the topic (not for next results of choice lines though e.g. when you answer yes or no to a question).
    2. ourobored
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      It sounds like this will suit the majority of cases, then.  I'm going to use it tomorrow when I start my new playthrough. Thank you! Also, thank you for your awesome mods. They are blessings.
  3. WinglessAngel
    WinglessAngel
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    Hello there. Does anyone know how to make different forms of one word to be linked to one topic, which is that word? For example, I heve topic Baltimora and I want other forms of this word (such as Baltimoru, Baltimory, Baltimori, which do exist in my language) to be linked to this topic
    1. abot
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      Personally I would keep it simple and just duplicate the topics in the construction set with this  kind of INFO, the other topics should automatically be linked each other if you show them in the INFO
      topic: Baltimoru
      INFO: Baltimoru (or Baltimory, or Baltimori) is the bla bla...

      topic: Baltimory
      INFO: Baltimory (or Baltimoru, or Baltimori ) is the bla bla...

      topic: Baltimori
      INFO:  Baltimori (or Baltimoru, or Baltimory) is the bla bla...
    2. WinglessAngel
      WinglessAngel
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      That's a lot of work if one wants to translate the whole game. But that probably should work. Thank you
    3. warhammerempire
      warhammerempire
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      Maybe you could just use "addtopic Baltimora" in the result script?
    4. WinglessAngel
      WinglessAngel
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      You mean like they won't be blue in the info part, but I'll still have those topics in the right part of the dialogue window?
  4. hurrdurrmurrgurr
    hurrdurrmurrgurr
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    Modders need a sign telling them to use the add topic function in the dialogue box don't rely on hyperlinks.