I know this is not supposed to be used with original rocky red mountain but just thought I would report for propriety's sake. This is the only conflict I have found:
Unrelated: just a tiny little misalignment here where the rock floats a bit:
I'm in the process of adding landscape overhauls to my game.... While I did read the post below, just to be absolutely crystal clear... if I have both Devilish Rocky Red Mountain AND Building up Uvirith's Legacy, do I use:
* Only the edited Kalinter file
OR
* Both the Kalinter file AND MolagAmurMountains V 1.4
I added a little more description to each, hopefully clearing it up.
You should use just the Kalinter edit of the main file and nothing else, all version are RMR compatible as is and contain all the assets needed. Use none of the Uvirith plugins.
You use the Uvirith patches only if you have nothing that will interfere with them. I removed all changes to Uviriths Grave from the main file to maintain broad compatability, the patches just put those changes back in if you want them. If you aren't sure its best not to use any of my optionals.
Sorry if i keep asking questions but im confused, i use uviriths legacy, as well as oaab twilight, and terror of tel amur, which of the optional files would I get?
Ignore both the main files, and get both of the Kalinter Edits instead. The UvirithKalinter part is technically optional and entirely personal preference if you want spiky rocks there too or not.
This is really impressive in game! I'm looking forward to trying this with Devlish Rocky Red Mountain, BCOM, and Mountain of Fear. I'm a little confused as to whether I should use the Uvirith's Grave add-on or not. I don't believe I have any mods that specifically affect that area.
Theres very few Uvirith mods in general other than overhauls for the tower and town around it, if you don't think you have one you probably don't. If you aren't sure its fine to pass, you'll be a handful of rock arches short at worst.
From a quick cursory glance in the construction set, it seems to play nicely with Morrowind Rebirth with is amazing, same with A River of Fire! Thank you for both of them, you do amazing work!
Anyone know if this mod is compatible with Concept Art Molag Amur Region - The Great Scathes? I'm assuming not, but I'm not certain if this mod only edits the mountains/hills which may not conflict heavily with the Sulfur pools added by The Great Scathes perhaps? Maybe wishful thinking.
I'm using Scathes myself with no issues. I made my mod to be as light a touch as possible, trying to only make additions and very minor subtractions if strictly necessary.
Looks really cool, although those rock meshes are kinda squareish. Is it possible to use the ones from RRM with open perms? Also, mountains height is a bit over the top sometimes. Very atmospheric nonetheless.
Sorry, I'm a bit confused. I use several of the mods listed in the patches of the optional files section. Are those supposed to be replacers for those mods, or can we only choose one of these?
In other words, they are not replacements for the original mod. You download them alongside the original mods. You also still need to download the base Molag Amur Mountains mod. Is that correct?
38 comments
Unrelated: just a tiny little misalignment here where the rock floats a bit:
* Only the edited Kalinter file
OR
* Both the Kalinter file AND MolagAmurMountains V 1.4
???
Thanks! Either way, this looks stunning!
You should use just the Kalinter edit of the main file and nothing else, all version are RMR compatible as is and contain all the assets needed. Use none of the Uvirith plugins.