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Tyrant

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DREAMDECEIVER

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About this mod

Improves the primary items the player will receive during the main quest. This includes items received from the Great Houses/Ashlander tribes during the Nerevarine/Hortator lines, as well as items from the Cave of the Incarnate.

All 'Cast on use" magical effects changed to "Constant Effect" or "Cast on Strike" for weapons.

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  • Mandarin
Replaying the main quest recently I found myself quite underwhelmed with the items the player received along the way. This included items from the Hortator/Nerevarine questlines, from Caius, and from the False Incarnates.

Many of the items were on par with standard weapons/armor with default enchantments, and the magical effects they have are things most players would likely already have potions/scrolls for.

The last thing that bothered me was how badly these items bloated my list of spells and inventory, which can already get lengthy.

True, most of these items can be dropped or sold, but like Christmas cards from Grandma, it just seems appropriate to hang on to them indefinitely (at least for me).

**Balance**

All "Cast on Use" items have been changed to either "Cast when Strike" or "Constant Effect"

There are many different opinions and approaches to balance in MW, so any changes made will be liked by some, disliked by others, so with that in mind these are changes that I personally would like to see and see as improvements. Having said that, I am certainly open to feedback.

**The main points I considered regarding balance with this mod were:**

1. The player in MW ultimately becomes incredibly powerful regardless of items.
2. The "Cast on Use" items can be stacked in Morrowind and abused, therefore it's actually debatable whether a lot of the changes I'm making are even buffs or nerfs.
3. It's all for fun.

**Current items which have been changed**.

 (Enchantments only have been changed. Item values and ID's are not altered)

I've made the following changes to the major items you get in the main quest. Goal was to replace anything that was "cast on use" with effects that are more practical and more fun. Balance was considered, but since the player is always extremely OP by the time you obtain these items anyways the main factor was just to make things that are fun:

**Ashlanders**

Teeth of the Urshilaku                     - CE Spell Absorption 25, Reflect 25
Madstone of the Ahemmusa          - CE Summon Ancestral Ghost (x2)
Thong of Zainab                               - CE +20 Speed, +20 Jump
The Seizing of the Erabenimsun     - CE +10 Telekinesis, +10 chameleon

Bonebiter Bow of Sul-Senipul          - CE Marksman +15, Agility +10

**Great Houses**

Ring of the Hortator (Redoran):       - CE Restore Health +2
Robe of the Hortator (Telvanni):      - CE Restore Magicka +2
Belt of the Hortator (Hlaalu):           - CE Restore Fatigue +5

**Incarnates**

Ane Teria's Mace                                (Cast When Strikes) Absorb Speed 5, Agility 5, duration 7

Conoon Chodala's Axe:                     -Desintegrate Armor 20 when strikes, Absorb strength 5, duration 1
Conoon Chodala’s Boots:                 -CE Feather 25, Agility +5

Erud-Dan’s Spear:                              (Cast When Strikes) Absorb Health 10, Absorb Fatigue 10, duration 1
Erud-Dan’s Curiass:                            -CE Fortify Health +45, Fortify Fatigue +45

Hort Led Robe :                                 -CE Fort Strength 25, Feather 25    

Peakstar Embroidered Belt:              -CE Fortify Willpower 30, Light 5

Travel Stained pants:                         -CE Jump 30, Slowfall 5

**Caius**

Shirt:                                                          -CE +10 Sneak
Pants:                                                        -CE +10 Security