File information

Last updated

Original upload

Created by

herbert

Uploaded by

herbert100

Virus scan

Safe to use

49 comments

  1. Aetheriumdovakiin
    Aetheriumdovakiin
    • premium
    • 1 kudos
    I can't figure out how to install this, or know how to open the menu. There's nothing saying what the button is.
    1. liknzelda
      liknzelda
      • member
      • 0 kudos
      It's H by default!
  2. liknzelda
    liknzelda
    • member
    • 0 kudos
    Everything works beautifully, except the quest icons imported from SSQN do not work; only the Imperial Cult one. All the rest are a grey map icon :( The icons *do* properly show up on SSQN.

    Quest Log Menu (SSQN interop) | common.lua:301 | TRACE] icon path for quest "Ahnassi, a Special Friend" not found! returning default icon path
    [Quest Log Menu (SSQN interop) | common.lua:301 | TRACE] icon path for quest "An Apothecary Slandered" not found! returning default icon path
    [Quest Log Menu (SSQN interop) | common.lua:301 | TRACE] icon path for quest "An Island to the North" not found! returning default icon path
    [Quest Log Menu (SSQN interop) | common.lua:301 | TRACE] icon path for quest "Bivale Teneran and Ienas Sarandas" not found! returning default icon path
    [Quest Log Menu (SSQN interop) | common.lua:301 | TRACE] icon path for quest "Dark Brotherhood Attacks" not found! returning default icon path


    Many errors like this, on quests that do have proper working icons on SSQN.
  3. CygnusApollo
    CygnusApollo
    • member
    • 0 kudos
    having an issue with the quest log. Was working fine until mid session, half the menu stopped appearing and it also wasnt pausing the game while it was open, I also noticed that the quest list was incomplete. looking in my mwse log i found: 

    Error in event callback: Provided file does not exist.
    stack traceback:
    .\Data Files\MWSE\core\lib\event.lua:339: in function <.\Data Files\MWSE\core\lib\event.lua:338>
    [C]: in function 'createImage'
    ...s\MWSE\mods\herbert100\quest log menu\quest_log_menu.lua:1578: in function 'create_quests_list'
    ...s\MWSE\mods\herbert100\quest log menu\quest_log_menu.lua:491: in function 'make_ui'
    ...s\MWSE\mods\herbert100\quest log menu\quest_log_menu.lua:102: in function 'f'
    .\Data Files\MWSE\lib\herbert100\utils.lua:220: in function 'new'
    .\Data Files\MWSE\mods\herbert100\quest log menu\main.lua:44: in function <.\Data Files\MWSE\mods\herbert100\quest log menu\main.lua:42>
    [C]: in function 'xpcall'
    .\Data Files\MWSE\core\lib\event.lua:359: in function 'trigger'
    .\Data Files\MWSE\core\lib\event.lua:380: in function <.\Data Files\MWSE\core\lib\event.lua:343>

    rolling back to a previous save from today, i notice that the quest menu still works perfectly fine. tried updating mwse, reinstalling the quest log menu, no changes.
    1. varlothen
      varlothen
      • premium
      • 15 kudos
      I just had this same problem. Any insight to what is causing it would be helpful.
    2. herbert100
      herbert100
      • supporter
      • 37 kudos
      This is being caused by the interoperability with SSQN. The problem seems to be twofold:
      1. An SSQN quest icon has (most likely) been registered with an incorrect filepath.
      2. My mod does not check at runtime to make sure all the registered filepaths are correct.

      I did add some code that tries to detect and fix/disable any incorrect icons when the game is launched, but sometimes things still slip through. I can try to upload a fix for this problem soon, but in the meantime it should be fixable by either
      1. disabling the SSQN interop setting in my mod, or
      2. finding out which mod/quest has a missing icon and making that quest use the default SSQN icon.

      An MWSE update should come in the next day or two that will make the "Provided file does not exist." error message actually say the path of the file that could not be found, so the second approach should be a bit more feasible then.
  4. richnewman
    richnewman
    • member
    • 0 kudos
    Is there a way to disable the search box? I'm so used to closing quest logs with J but then it starts typing...
    1. herbert100
      herbert100
      • supporter
      • 37 kudos
      There isn't a way to do it in the current version but I could try to add an option for that in a future release.
  5. Roschl
    Roschl
    • premium
    • 9 kudos
    This looks so cool! Is it possible to help with bringing it to OpenMW? Are there any restrictions?
    1. S1tam
      S1tam
      • member
      • 0 kudos
      I almost cried when I read that this mod doesn't work on OpenMW
    2. davethepak
      davethepak
      • member
      • 43 kudos
      I would pay a pretty good bounty to get this in OpenMW - at least a hundred bucks.

      This vastly exceeds my lua capability and time.

      This is amazing.
    3. Roschl
      Roschl
      • premium
      • 9 kudos
      I created a similar mod for openMW. It doesn't have all the functions yet, but the basics are there :) Feel free to try it out.
      https://www.nexusmods.com/morrowind/mods/56273
    4. herbert100
      herbert100
      • supporter
      • 37 kudos
      Sorry I didn't see your message earlier. But your mod looks nice! I added a link to it in the description. Let me know if you are still looking for help with developing the openMW version.
  6. Gerotaritor
    Gerotaritor
    • member
    • 6 kudos
    Is Skyrim Style Quest Notifications Great Patch Hub mod supported?
    I see your mod in the image, but I don't understand if these icons work or not.
    1. Roschl
      Roschl
      • premium
      • 9 kudos
      I think they should work since its basically only adding the icon files.
    2. korootz
      korootz
      • premium
      • 21 kudos
      The icons work splendidly.
  7. Zoluro
    Zoluro
    • member
    • 2 kudos
    Envoyez-moi un message lorsqu'une version d'OpenMW est disponible
  8. Maarsz
    Maarsz
    • premium
    • 40 kudos
    The icons from this mod don't show up, while the ones from this mod do. What's the issue? The interop seems to be called in the same exact way.
    1. herbert100
      herbert100
      • supporter
      • 37 kudos
      Sorry for the late response. I talked with MwGek and I think we were able to sort out what was causing the incompatibility with the SSQN icons for Project Cyrodiil. Let me know if the most recent version of that mod works with quest log menu. I'll also try to put out a patch in the next week or so for my mod to make it a bit more robust in terms of error handling when it comes to SSQN icons.
  9. StrigonsAce
    StrigonsAce
    • premium
    • 1 kudos
    I'll be keeping an eye on this mod for openMW support. 
    1. themagicjuan
      themagicjuan
      • supporter
      • 1 kudos
      Bump! Mod looks so amazing and great work by the modder. 
    2. CreeperLava
      CreeperLava
      • premium
      • 254 kudos
      I would also like to see OpenMW support!
  10. This is probably some issue on my end, so I'll comment if I resolve it or diagnose it, but adding this mod/its requirement to my playlist makes it crash on cell change

    i fixed it. i don't know how.