Sorry for the late response. I talked with MwGek and I think we were able to sort out what was causing the incompatibility with the SSQN icons for Project Cyrodiil. Let me know if the most recent version of that mod works with quest log menu. I'll also try to put out a patch in the next week or so for my mod to make it a bit more robust in terms of error handling when it comes to SSQN icons.
having an issue with the quest log. Was working fine until mid session, half the menu stopped appearing and it also wasnt pausing the game while it was open, I also noticed that the quest list was incomplete. looking in my mwse log i found:
Error in event callback: Provided file does not exist. stack traceback: .\Data Files\MWSE\core\lib\event.lua:339: in function <.\Data Files\MWSE\core\lib\event.lua:338> [C]: in function 'createImage' ...s\MWSE\mods\herbert100\quest log menu\quest_log_menu.lua:1578: in function 'create_quests_list' ...s\MWSE\mods\herbert100\quest log menu\quest_log_menu.lua:491: in function 'make_ui' ...s\MWSE\mods\herbert100\quest log menu\quest_log_menu.lua:102: in function 'f' .\Data Files\MWSE\lib\herbert100\utils.lua:220: in function 'new' .\Data Files\MWSE\mods\herbert100\quest log menu\main.lua:44: in function <.\Data Files\MWSE\mods\herbert100\quest log menu\main.lua:42> [C]: in function 'xpcall' .\Data Files\MWSE\core\lib\event.lua:359: in function 'trigger' .\Data Files\MWSE\core\lib\event.lua:380: in function <.\Data Files\MWSE\core\lib\event.lua:343>
rolling back to a previous save from today, i notice that the quest menu still works perfectly fine. tried updating mwse, reinstalling the quest log menu, no changes.
This is probably some issue on my end, so I'll comment if I resolve it or diagnose it, but adding this mod/its requirement to my playlist makes it crash on cell change
How are the quests sorted? By ID? Some faction quests appear to be grouped, but not all. They're certainly not grouped by time either. Time and/or alphabetical sorting would probably make the most sense. Grouping the main quests would be a godsend as well. With that said, it's already a huge improvement over the vanilla journal, or even the other similar mods.
Quests are currently sorted alphabetically by quest name (at least they should be if everything's working properly). Sorting by time and grouping the main quests are pretty nice ideas. I'm not sure of the best way to implement something like that but I'll try to see if I can think of something. It would be really nice to have things broken up into sections based on the type of quest (e.g. main quests in one section, faction quests in another section, general side quests in another section). Hmmm, I'll try to see what I can do.
Thank you! I've wanted a clean. elegant mod with these functions for a long time, and this seems to work perfectly.
Also, to let you know, several of your mods, this being one, encouraged me to update MWSE to the Nightly build. For context, my previous Morrowind installation ended up scuppered at one point after updating MWSE, and my game completely refused to launch...so I swore I'd never do something like that again. However, your mods are just too tempting. Though, I did first backup all the relevant MGXE/MWSE files this time, just in case.
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I see your mod in the image, but I don't understand if these icons work or not.
This vastly exceeds my lua capability and time.
This is amazing.
Error in event callback: Provided file does not exist.
stack traceback:
.\Data Files\MWSE\core\lib\event.lua:339: in function <.\Data Files\MWSE\core\lib\event.lua:338>
[C]: in function 'createImage'
...s\MWSE\mods\herbert100\quest log menu\quest_log_menu.lua:1578: in function 'create_quests_list'
...s\MWSE\mods\herbert100\quest log menu\quest_log_menu.lua:491: in function 'make_ui'
...s\MWSE\mods\herbert100\quest log menu\quest_log_menu.lua:102: in function 'f'
.\Data Files\MWSE\lib\herbert100\utils.lua:220: in function 'new'
.\Data Files\MWSE\mods\herbert100\quest log menu\main.lua:44: in function <.\Data Files\MWSE\mods\herbert100\quest log menu\main.lua:42>
[C]: in function 'xpcall'
.\Data Files\MWSE\core\lib\event.lua:359: in function 'trigger'
.\Data Files\MWSE\core\lib\event.lua:380: in function <.\Data Files\MWSE\core\lib\event.lua:343>
rolling back to a previous save from today, i notice that the quest menu still works perfectly fine. tried updating mwse, reinstalling the quest log menu, no changes.
i fixed it. i don't know how.
10/10
Also, to let you know, several of your mods, this being one, encouraged me to update MWSE to the Nightly build. For context, my previous Morrowind installation ended up scuppered at one point after updating MWSE, and my game completely refused to launch...so I swore I'd never do something like that again. However, your mods are just too tempting. Though, I did first backup all the relevant MGXE/MWSE files this time, just in case.
Anyway, again, many thanks!