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Cyberwarth

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cyberwarth

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  1. cyberwarth
    cyberwarth
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    Alright; I am currently working on adding in patrol routes. I have never experimented with the Choice functionality before, and this is a good opportunity to do so. It is currently not functional, but you should be able to have five points to the patrol, I also plan to make it teleport back to the current point target if you leave the area or cell. 

    As for teleportation, that still continues to elude me. I have a script that *should* have it teleport to you if you cast a specific spell, which is granted to you when you finish baladas' quest, assuming that you arent in an interior cell. The issue that I am now running into is that when it is in an unloaded cell, its relevant scripts aren't firing. This likely wouldn't be an issue for a unique NPC, but given that you have multiple of these around I don't want it to just teleport them all or the first one. I may just have to bite the bullet and make some mwse and openmw lua scripts for it, but I would prefer that the mod NOT rely on either of those if I could help it.

    The next update should come soon, with the patrol points, as well as companion share. Honestly the companion share is the easy part; I just don't want to make an update *just* adding that.
  2. cyberwarth
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    I am still trying to figure out how to teleport to the player if they get lost. Currently I am getting stuck on the fact that the vanilla scripting cant tell me what cell I am in, so I cant use PositionCell to teleport to the player, and placeatpc will copy them instead.

    The good news is that I figured out how to make them work as guards; you simply need to check for health changes in the player every few seconds. Then check the distance, if the player is within 2000 game units from the centurion, it will temporarily enter AiFollow; just long enough to aggro on whatever is attacking you.

    Other ideas I had; When told to wait or guard, it could save the current position locally, then have it move to that position before returning to its AIWander package.
    You could also potentially implement a patrol-route, if you use choice in the dialogue window. There would need to be a finite number of points, however, but could be saved locally to the centurion.
  3. SARC0MA
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    Please make a version for vanilla Morrowind, I don't know how to convert it and not break it.
    1. cyberwarth
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      Done, and thanks to testing it I noticed and fixed a bug with the old version. Main file is now an .esp
  4. abot
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    The classic one was made for Morrowind.exe
    1. cyberwarth
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      Thanks for the link, couldn't find it on google. Mine is a bit simpler in scope and execution