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taitechnic

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taitechnic

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70 comments

  1. 123pavel321
    123pavel321
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    Are there any analogs on openMW version 0.48?
    1. taitechnic
      taitechnic
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      Unfortunately, that version of OpenMW doesn't have the functions necessary to allow this type of mod to work.
  2. flylo1984
    flylo1984
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    Hey im still seeing the Quest started banner when im getting quest updates for one i already started?
    1. taitechnic
      taitechnic
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      Can you give me the name of the quest? There are some quests that will do that because of the way they were made in the Construction Set. This is an issue that is shared with the MWSE version of SSQN as well.
  3. wlmsn
    wlmsn
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    cool mod, but i changed the sounds :)
    i only have scribbling and page turning noises, but i like the indicator nonetheless
    i just thought the sounds were really out of place
  4. mwgek
    mwgek
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    Hi taitechnic, is it possible to add Journal ID's to a blacklist? I'm making a patch with icons for Project Cyrodiil, and I want the pop-up not showing up on certain Journal ID's that are used as background progress trackers and have the same Quest name as the main Journal ID. I hope it is possible so I can avoid multiple Quest Started pop-ups on one quest. Thanks for the great mod.
    1. taitechnic
      taitechnic
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      Sounds like something that can be done. Can you give me an example quest of where this happens, so I can better test out any modifications I make?
    2. mwgek
      mwgek
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      Yeah, there is "pc_m1_anv_goldenrod". Should only give the pop-up on that first quest and not the 5 after that, like "PC_m1_anv_goldenrodBR". There are also two Alms quests, that do new journal ID's for All the alms collected. Should be ID PC_m1_ip_alms1 and 2. Thanks for looking into it.
    3. taitechnic
      taitechnic
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      Hi, I've added the feature you requested, and uploaded a modified version of your Interop file in the Optional Files section to show how it works. You can install it and see if it does what you're looking for.

      The instructions for making your own version in the future :

      The .lua script you make now goes in scripts\SSQN\interop instead of scripts\SSQN\iconlists

      Start with your standard MWSE interop script
      Add the five lines of patch code from the beginning of the script that I just uploaded as an example
      Use the command ssqn.blockQBanner(<journal ID>) to block banners from the specific Journal ID
    4. mwgek
      mwgek
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      Very cool. Thanks! I will look into it.
    5. mwgek
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      I updated my patch to incorporate all the doubling JournalID's in Project Cyrodiil. The only thing I noticed is that the sound is still playing for blocked ID's, otherwise everything worked like a charm. Just a minor thing I guess. Thanks for updating the mod so quickly!
    6. taitechnic
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      Is it playing the Journal update (writing on paper) sound? If this plays whenever one of those background tracker Journal ID's has added a new entry to the journal, I think that's the way it's supposed to work. Unless the Journal update sound is playing when nothing has been added to the journal?
    7. mwgek
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      Yeah, you are right. I thought I turned that sound off. But it must have been with the MWSE version of this mod. All good I guess. Thanks!
  5. zsouza13
    zsouza13
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    Hello my friend l, I'm a bit confused about the patch for PC. Are we just replacing the scripts folder from Mwgek with your patch? Thank you 
    1. taitechnic
      taitechnic
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      That's correct, this patch installs over Mwgek's mod, replacing his script folder to solve a few minor issues he encountered.

      This is intended as a temporary patch, when Mwgek next updates his mod he'll most probably include all the changes I made, so that my patch for his patch will no longer be necessary.
  6. SILVIOSILVIO
    SILVIOSILVIO
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    The update left behind this 

    15:37:04.848 I] Menu[scripts/ssqn/menusettings.lua]:Not found Sound\Fx\ui\ui_skill_increase.wav[15:37:04.848 I] Menu[scripts/ssqn/menusettings.lua]:Not found Sound\Fx\ui\ui_objective_new_01.wav[15:37:04.848 I] Menu[scripts/ssqn/menusettings.lua]:Not found Sound\Fx\ui\ui_quest_new.wav
    1. taitechnic
      taitechnic
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      Nothing to worry about, this is just SSQN tracking what sound effects are available to play. I'll re-word the "Not found" part to make the messages look less ominous.
  7. Retrophyx
    Retrophyx
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    An essential mod for any OpenMW users.
  8. SamFisher91
    SamFisher91
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    So if we are on open mw, we dont use this version at all correct? (https://www.nexusmods.com/morrowind/mods/53712) Skyrim Style Quest Notifications - Legendary Edition. And use your mod alongside the open mw file of this (https://www.nexusmods.com/morrowind/mods/55480) Skyrim Style Quest Notifications Great Patch Hub. Correct?
    1. taitechnic
      taitechnic
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      Both of those mods will work with OpenMW, I've installed and used both of them in the past. Great Patch Hub is a more recent release, and it has a download specifically made for OpenMW, so you may prefer to use that one over the other.
  9. templeofninpo
    templeofninpo
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    Super high class mod. Very cool. Cheers.
  10. HalfEnder776
    HalfEnder776
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    Could you add an option to disable the icon like in the original mod?

    It is nice to have when playing with unsupported mods.
    1. taitechnic
      taitechnic
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      Unsupported mods will show the default icon for their quests, is the display of that particular icon a problem? Are you looking for an alternative design for the default icon?

      If you do want icons for unsupported mods disabled, do you still want to see icons from mods that are supported?
    2. HalfEnder776
      HalfEnder776
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      I would want the icon to be disabled for all quests for consistency.

      Supposedly this feature exists in the original mod.