Can you give me the name of the quest? There are some quests that will do that because of the way they were made in the Construction Set. This is an issue that is shared with the MWSE version of SSQN as well.
cool mod, but i changed the sounds :) i only have scribbling and page turning noises, but i like the indicator nonetheless i just thought the sounds were really out of place
Hi taitechnic, is it possible to add Journal ID's to a blacklist? I'm making a patch with icons for Project Cyrodiil, and I want the pop-up not showing up on certain Journal ID's that are used as background progress trackers and have the same Quest name as the main Journal ID. I hope it is possible so I can avoid multiple Quest Started pop-ups on one quest. Thanks for the great mod.
Yeah, there is "pc_m1_anv_goldenrod". Should only give the pop-up on that first quest and not the 5 after that, like "PC_m1_anv_goldenrodBR". There are also two Alms quests, that do new journal ID's for All the alms collected. Should be ID PC_m1_ip_alms1 and 2. Thanks for looking into it.
Hi, I've added the feature you requested, and uploaded a modified version of your Interop file in the Optional Files section to show how it works. You can install it and see if it does what you're looking for.
The instructions for making your own version in the future :
The .lua script you make now goes in scripts\SSQN\interop instead of scripts\SSQN\iconlists
Start with your standard MWSE interop script Add the five lines of patch code from the beginning of the script that I just uploaded as an example Use the command ssqn.blockQBanner(<journal ID>) to block banners from the specific Journal ID
I updated my patch to incorporate all the doubling JournalID's in Project Cyrodiil. The only thing I noticed is that the sound is still playing for blocked ID's, otherwise everything worked like a charm. Just a minor thing I guess. Thanks for updating the mod so quickly!
Is it playing the Journal update (writing on paper) sound? If this plays whenever one of those background tracker Journal ID's has added a new entry to the journal, I think that's the way it's supposed to work. Unless the Journal update sound is playing when nothing has been added to the journal?
That's correct, this patch installs over Mwgek's mod, replacing his script folder to solve a few minor issues he encountered.
This is intended as a temporary patch, when Mwgek next updates his mod he'll most probably include all the changes I made, so that my patch for his patch will no longer be necessary.
15:37:04.848 I] Menu[scripts/ssqn/menusettings.lua]:Not found Sound\Fx\ui\ui_skill_increase.wav[15:37:04.848 I] Menu[scripts/ssqn/menusettings.lua]:Not found Sound\Fx\ui\ui_objective_new_01.wav[15:37:04.848 I] Menu[scripts/ssqn/menusettings.lua]:Not found Sound\Fx\ui\ui_quest_new.wav
Nothing to worry about, this is just SSQN tracking what sound effects are available to play. I'll re-word the "Not found" part to make the messages look less ominous.
So if we are on open mw, we dont use this version at all correct? (https://www.nexusmods.com/morrowind/mods/53712) Skyrim Style Quest Notifications - Legendary Edition. And use your mod alongside the open mw file of this (https://www.nexusmods.com/morrowind/mods/55480) Skyrim Style Quest Notifications Great Patch Hub. Correct?
Both of those mods will work with OpenMW, I've installed and used both of them in the past. Great Patch Hub is a more recent release, and it has a download specifically made for OpenMW, so you may prefer to use that one over the other.
Unsupported mods will show the default icon for their quests, is the display of that particular icon a problem? Are you looking for an alternative design for the default icon?
If you do want icons for unsupported mods disabled, do you still want to see icons from mods that are supported?
70 comments
i only have scribbling and page turning noises, but i like the indicator nonetheless
i just thought the sounds were really out of place
The instructions for making your own version in the future :
The .lua script you make now goes in scripts\SSQN\interop instead of scripts\SSQN\iconlists
Start with your standard MWSE interop script
Add the five lines of patch code from the beginning of the script that I just uploaded as an example
Use the command ssqn.blockQBanner(<journal ID>) to block banners from the specific Journal ID
This is intended as a temporary patch, when Mwgek next updates his mod he'll most probably include all the changes I made, so that my patch for his patch will no longer be necessary.
15:37:04.848 I] Menu[scripts/ssqn/menusettings.lua]:Not found Sound\Fx\ui\ui_skill_increase.wav[15:37:04.848 I] Menu[scripts/ssqn/menusettings.lua]:Not found Sound\Fx\ui\ui_objective_new_01.wav[15:37:04.848 I] Menu[scripts/ssqn/menusettings.lua]:Not found Sound\Fx\ui\ui_quest_new.wav
It is nice to have when playing with unsupported mods.
If you do want icons for unsupported mods disabled, do you still want to see icons from mods that are supported?
Supposedly this feature exists in the original mod.