Thanks for sharing, with this build, i am able to look if something WILL crash my game, for some reason, some meshes don't crash the latest nifskope build, but does crash the game itself, and with this build if something crashes this build, then now i will know that it won't be able to load said mesh in game too.
Bless you sera, I have no idea if I can do anything with it but at least I can open this file that made NifSkope 2.0 crash lol (if anyone can tell me where to put textures so as to load up a mesh with them on, I'd be grateful)
A full description about nifscope settings can be found here. https://morrowind-nifs.github.io/NotesForModmakers-ver.3.3/about_nifskope_using.htm
The paths to textures are specified separately in this section. Render->Settings https://morrowind-nifs.github.io/NotesForModmakers-ver.3.3/Pics/drex_nifskope_render_custom_3.png There can be any number of paths. https://morrowind-nifs.github.io/NotesForModmakers-ver.3.3/nifskope_render.htm
To those puzzled by what's happening in the readme file, it's in Russian/cyrillic (and are basically some release notes).
To Linux users, I ran the .exe using q4wine, gave it a virtual desktop and it ran instantly. When I open a MW vanilla .nif it does show the texture names in the tree, but fails to load them presenting a white model. Completing the path solves the issue and appears to work for both Linux and Wine folders (and may be configurable somewhere?), but I'm not sure yet how this will effect exporting a .nif because this is my first time opening the tool and engaging in 3d modelling
Thanks to the creator for sharing this, as I'm sure I would have touch on unsupported functionality otherwise and not understanding why it wouldn't work
Cheers! Glad to hear about good working on Linux os! Yeap, a modern MW modding is required a few things which are not included to default xml configuration.
About a white surfaces solutions You can see there: https://morrowind-nif.github.io/Notes_RU/NifSkope_Working_With_Nifs_101___Basic_Use_-_NifTools.htm https://morrowind-nif.github.io/Notes_RU/nifskope_render.htm https://morrowind-nif.github.io/Notes_RU/nifskope_file.htm render->settings for set a textures folders. file->resource file to select bsa archives.
Excellent! I was roaming all over the interwebs and finally found this! I was able to use this to finally get a custom outfit to work without CTD or invisible body syndrome, super thank you! (Endorsed)
13 comments
(if anyone can tell me where to put textures so as to load up a mesh with them on, I'd be grateful)
A full description about nifscope settings can be found here.
https://morrowind-nifs.github.io/NotesForModmakers-ver.3.3/about_nifskope_using.htm
The paths to textures are specified separately in this section.
Render->Settings
https://morrowind-nifs.github.io/NotesForModmakers-ver.3.3/Pics/drex_nifskope_render_custom_3.png
There can be any number of paths.
https://morrowind-nifs.github.io/NotesForModmakers-ver.3.3/nifskope_render.htm
For BSA archives:
File->Resourse Files
Meanwhile I managed to do what I downloaded it for, so indeed wealth beyond measure!
What a "files" about are?
To Linux users, I ran the .exe using q4wine, gave it a virtual desktop and it ran instantly. When I open a MW vanilla .nif it does show the texture names in the tree, but fails to load them presenting a white model. Completing the path solves the issue and appears to work for both Linux and Wine folders (and may be configurable somewhere?), but I'm not sure yet how this will effect exporting a .nif because this is my first time opening the tool and engaging in 3d modelling
Thanks to the creator for sharing this, as I'm sure I would have touch on unsupported functionality otherwise and not understanding why it wouldn't work
Glad to hear about good working on Linux os!
Yeap, a modern MW modding is required a few things which are not included to default xml configuration.
About a white surfaces solutions You can see there:
https://morrowind-nif.github.io/Notes_RU/NifSkope_Working_With_Nifs_101___Basic_Use_-_NifTools.htm
https://morrowind-nif.github.io/Notes_RU/nifskope_render.htm
https://morrowind-nif.github.io/Notes_RU/nifskope_file.htm
render->settings for set a textures folders.
file->resource file to select bsa archives.
""warning: block 10 (NiCollisionSwitch) not inserted!""
"encountered unknown block (NiCollisionSwitch)"
""warning: block 2 (NiCollisionSwitch) not inserted!""
"encountered unknown block (NiCollisionSwitch)"
I've seen instructions to add NiCollisionSwitch to nif.xml, but I broke NifSkope when I tried.
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Never mind. I downloaded it and tested it while typing this, and it works perfectly.