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NiftoolsTeam

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HedgeHog12

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13 comments

  1. Rain671
    Rain671
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    • 12 kudos
    Thanks for sharing, with this build, i am able to look if something WILL crash my game, for some reason, some meshes don't crash the latest nifskope build, but does crash the game itself, and with this build if something crashes this build, then now i will know that it won't be able to load said mesh in game too.
  2. RithisAlrathith
    RithisAlrathith
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    Bless you sera, I have no idea if I can do anything with it but at least I can open this file that made NifSkope 2.0 crash lol
    (if anyone can tell me where to put textures so as to load up a mesh with them on, I'd be grateful)
    1. HedgeHog12
      HedgeHog12
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      Three Blessings sera!

      A full description about nifscope settings can be found here.
      https://morrowind-nifs.github.io/NotesForModmakers-ver.3.3/about_nifskope_using.htm

      The paths to textures are specified separately in this section.
      Render->Settings
      https://morrowind-nifs.github.io/NotesForModmakers-ver.3.3/Pics/drex_nifskope_render_custom_3.png
      There can be any number of paths.
      https://morrowind-nifs.github.io/NotesForModmakers-ver.3.3/nifskope_render.htm

      For BSA archives:
      File->Resourse Files
    2. RithisAlrathith
      RithisAlrathith
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      Aww now this will be useful thanks!
      Meanwhile I managed to do what I downloaded it for, so indeed wealth beyond measure!
  3. DeathPrize165
    DeathPrize165
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    There is no instruction on where do you put all the files? 
    1. HedgeHog12
      HedgeHog12
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      Sorry for delay!
      What a "files" about are?
  4. 1503010
    1503010
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    To those puzzled by what's happening in the readme file, it's in Russian/cyrillic (and are basically some release notes).

    To Linux users, I ran the .exe using q4wine, gave it a virtual desktop and it ran instantly. When I open a MW vanilla .nif it does show the texture names in the tree, but fails to load them presenting a white model. Completing the path solves the issue and appears to work for both Linux and Wine folders (and may be configurable somewhere?), but I'm not sure yet how this will effect exporting a .nif because this is my first time opening the tool and engaging in 3d modelling

    Thanks to the creator for sharing this, as I'm sure I would have touch on unsupported functionality otherwise and not understanding why it wouldn't work
    1. HedgeHog12
      HedgeHog12
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      Cheers!
      Glad to hear about good working on Linux os!
      Yeap, a modern MW modding is required a few things which are not included to default xml configuration.

      About a white surfaces solutions You can see there:
      https://morrowind-nif.github.io/Notes_RU/NifSkope_Working_With_Nifs_101___Basic_Use_-_NifTools.htm
      https://morrowind-nif.github.io/Notes_RU/nifskope_render.htm
      https://morrowind-nif.github.io/Notes_RU/nifskope_file.htm
      render->settings for set a textures folders.
      file->resource file to select bsa archives.
  5. EdhildilVasparion
    EdhildilVasparion
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    • 220 kudos
    Excellent! I was roaming all over the interwebs and finally found this! I was able to use this to finally get a custom outfit to work without CTD or invisible body syndrome, super thank you! (Endorsed)
  6. HurdraxCustos
    HurdraxCustos
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    Doing Nerevar's work, HedgeHog12. As usual. Thank you so much for this!
    1. HedgeHog12
      HedgeHog12
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      • 74 kudos
      all for Long Live Morrowind as always^-^ Cheers!
  7. ProfArmitage
    ProfArmitage
    • supporter
    • 32 kudos
    Does this fix the error I currently get when trying to open Glow in the Dahrk window meshes and the meshes in Anumaril's Bitter Coast Scum Replacer:

    ""warning: block 10 (NiCollisionSwitch) not inserted!""
    "encountered unknown block (NiCollisionSwitch)"

    ""warning: block 2 (NiCollisionSwitch) not inserted!""
    "encountered unknown block (NiCollisionSwitch)"

    I've seen instructions to add NiCollisionSwitch to nif.xml, but I broke NifSkope when I tried.

    - - - - - - - - - - - - -

    Never mind. I downloaded it and tested it while typing this, and it works perfectly.
    1. HedgeHog12
      HedgeHog12
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      Yes, is it. This build was made specially for fixing issues like this. All correct record for supporting all MW's objects.