Hey, sometimes when browsing a container placed in the world and placing something inside, it doesn't seem that the weight is subtracted from the player's encumbrance. Is it a problem of the mod or a scrip on my save, and if the later how can I fix it?
Also, the mod seems not compatible with the torch hotkey mod, if you could take a look at it. Thanks!
Edit: nevermind, it needs to either be picked up or use "stash/retrieve all" to recalculate.
Getting this error after attempting to "retrieve all" from a SoulGem container: Runtime error when running tes3.messageBox button callback: .\Data Files\MWSE\mods\spammer\g7 containers\main.lua:160: attempt to call field 'transferInventory' (a nil value) stack traceback: .\Data Files\MWSE\mods\spammer\g7 containers\main.lua:160: in function 'retrieveAll' .\Data Files\MWSE\mods\spammer\g7 containers\main.lua:208: in function <.\Data Files\MWSE\mods\spammer\g7 containers\main.lua:200>
after that, clicking on any container, even after re-opening inventory, says that only soulgems can be placed in the container. I had a few dozen of each soulgem type in the container, and some in my inventory. I had the original MWSE Containers mod installed with some items already stored, and installed MWSE Containers Extended on top of it recently.
EDIT: I reloaded an earlier save and played a while, then realized the MWSE Containers were failing to open on the player avatar, from this logged error it seems "mod.containers" is now empty on loading with the new branch saves?
Error in event callback: .\Data Files\MWSE\mods\spammer\g7 containers\main.lua:407: attempt to call method 'createCopy' (a nil value) stack traceback: .\Data Files\MWSE\core\lib\event.lua:166: in function 'createCopy' .\Data Files\MWSE\mods\spammer\g7 containers\main.lua:407: in function <.\Data Files\MWSE\mods\spammer\g7 containers\main.lua:395> [C]: in function 'xpcall' .\Data Files\MWSE\core\lib\event.lua:179: in function 'trigger' .\Data Files\MWSE\core\lib\event.lua:199: in function <.\Data Files\MWSE\core\lib\event.lua:169> [C]: in function 'loadGame' .\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202>
EDIT2: I've tried loading progressively older saves on this char and it's the same for all of them: mousing over the container in inventory does not show any contents, the potion case just weighs 3.5, and equipping it does nothing. Placing it on the ground, clicking on it picks up like a normal Misc item. The above 'createCopy' error is always occurring on loading a save, no matter how far back I go. The last time I remember the containers working, was right before I tried to click "retrieve all" on a SoulGem pouch which had several of each type of SoulGem stored (described in my initial post above.)
Very nice, however I noticed a few bugs, unfortunately (I was not using the original mod until now, but I checked without this mod, and they don't or can't happen):
- Container Menu appears already when they are activated immediately after purchase (in the original mod, they are just opened, and the menu appears only on the second activation). If items are then stashed automatically, their weight is not removed from the player. If they are picked up first and used from the inventory, this does not happen. - Some items are stashed that the original mod ignores, like all non-magic scrolls and a "keyring" item from The Astrologians Guild, which is just a key, basically. These Items then have to be removed manually, but the menu is still open and items cannot be transferred to the inventory, only dropped in the game world. - Once they are picked up, the menu can no longer be activated from the game world when dropped, only from the inventory. They are just picked up again instead.
Alright, but there was an error message when these items are stashed, and there still is for the "keyring" item from the Astrologians Guild, though apparently it only gets stashed immediately after purchase, not after the container was picked up. Also, when non-magic scrolls (for example) are now in the container, there is no error message any more, except when I try to take one out. Then I cannot transfer it to my inventory and have to drop it in the game world.
The weight issue still occurs, unfortunately. To be precise, the weight is removed when stashing the items, but then much more weight (double?) is added when the container is picked up. This only happens when stashing items without picking them up first after purchase. I was also just able to pick up the potion bag twice, but I cannot replicate it.
Edit: One more thing I just noticed, in the original mod you can get multiple containers of each time (thats probably how I got two potion bags earlier today, I bought two without picking them up), and you can store different items in each one. In your version, all containers of one type seem to share their inventory, with the result that they all have the same items in them and the same weight. However, you cannot really duplicate items this way, since items are always removed from all containers at once.
9 comments
the player's encumbrance. Is it a problem of the mod or a scrip on my
save, and if the later how can I fix it?
Also, the mod seems not compatible with the torch hotkey mod, if you could take a look at it.
Thanks!
Edit: nevermind, it needs to either be picked up or use "stash/retrieve all" to recalculate.
Runtime error when running tes3.messageBox button callback:
.\Data Files\MWSE\mods\spammer\g7 containers\main.lua:160: attempt to call field 'transferInventory' (a nil value)
stack traceback:
.\Data Files\MWSE\mods\spammer\g7 containers\main.lua:160: in function 'retrieveAll'
.\Data Files\MWSE\mods\spammer\g7 containers\main.lua:208: in function <.\Data Files\MWSE\mods\spammer\g7 containers\main.lua:200>
after that, clicking on any container, even after re-opening inventory, says that only soulgems can be placed in the container. I had a few dozen of each soulgem type in the container, and some in my inventory. I had the original MWSE Containers mod installed with some items already stored, and installed MWSE Containers Extended on top of it recently.
EDIT: I reloaded an earlier save and played a while, then realized the MWSE Containers were failing to open on the player avatar, from this logged error it seems "mod.containers" is now empty on loading with the new branch saves?
Error in event callback: .\Data Files\MWSE\mods\spammer\g7 containers\main.lua:407: attempt to call method 'createCopy' (a nil value)
stack traceback:
.\Data Files\MWSE\core\lib\event.lua:166: in function 'createCopy'
.\Data Files\MWSE\mods\spammer\g7 containers\main.lua:407: in function <.\Data Files\MWSE\mods\spammer\g7 containers\main.lua:395>
[C]: in function 'xpcall'
.\Data Files\MWSE\core\lib\event.lua:179: in function 'trigger'
.\Data Files\MWSE\core\lib\event.lua:199: in function <.\Data Files\MWSE\core\lib\event.lua:169>
[C]: in function 'loadGame'
.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202>
EDIT2: I've tried loading progressively older saves on this char and it's the same for all of them: mousing over the container in inventory does not show any contents, the potion case just weighs 3.5, and equipping it does nothing. Placing it on the ground, clicking on it picks up like a normal Misc item. The above 'createCopy' error is always occurring on loading a save, no matter how far back I go. The last time I remember the containers working, was right before I tried to click "retrieve all" on a SoulGem pouch which had several of each type of SoulGem stored (described in my initial post above.)
- Container Menu appears already when they are activated immediately after purchase (in the original mod, they are just opened, and the menu appears only on the second activation). If items are then stashed automatically, their weight is not removed from the player. If they are picked up first and used from the inventory, this does not happen.
- Some items are stashed that the original mod ignores, like all non-magic scrolls and a "keyring" item from The Astrologians Guild, which is just a key, basically. These Items then have to be removed manually, but the menu is still open and items cannot be transferred to the inventory, only dropped in the game world.
- Once they are picked up, the menu can no longer be activated from the game world when dropped, only from the inventory. They are just picked up again instead.
First issue seems concerning.
Can't replicate the third one though.
v1.1 should have fixed the weight issue, and maybe the pickup issue as well
The weight issue still occurs, unfortunately. To be precise, the weight is removed when stashing the items, but then much more weight (double?) is added when the container is picked up. This only happens when stashing items without picking them up first after purchase. I was also just able to pick up the potion bag twice, but I cannot replicate it.
Let's hope there won't be a need for a 1.1.1.1
But it seems that everything is working now!
Edit: One more thing I just noticed, in the original mod you can get multiple containers of each time (thats probably how I got two potion bags earlier today, I bought two without picking them up), and you can store different items in each one. In your version, all containers of one type seem to share their inventory, with the result that they all have the same items in them and the same weight. However, you cannot really duplicate items this way, since items are always removed from all containers at once.