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MasterofChim

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Masterofchim

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83 comments

  1. Scringo
    Scringo
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    For some reason, there are several models in the Facility Cavern that aren't loading no matter what I do. I install missing in Wrye Mash, I manually install the files over and over again, I sort my load order, I turn off every single other plugin except this one to check for conflicts... I opened the plugin up in CS and it's all there. I'm not even getting error messages. The game just isn't loading the objects. It's very, very frustrating.
  2. Chameleon109
    Chameleon109
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    Hey, man. Just wanted to say thanks for making this a standalone mod. Arvesa looks cool, but I don't like companions in Morrowind for whatever reason. The dungeons were awesome, though, so I was happy as a clam to find this offered by itself.

    Thanks again.
  3. Pakin2004
    Pakin2004
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    I would like to know if this is compatible with the Cutting Floor Room Dagoth Ur component, since it's restored content.
  4. micheru12
    micheru12
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    This mod is integrated into Arvesa, correct? Does that mean that mod also needs the fixes mentioned here?
    1. Masterofchim
      Masterofchim
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      Yes to the first, no to the second. I implemented the fix in the latest update of Arvesa, just didn't get around to doing it for this mod until now.
  5. GayusJuliusCaesar
    GayusJuliusCaesar
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    Completed the main quest again finally. This had me looking forward to descending into the Facility. :) It enhanced the experience in a way I've longed for without having to add complexities to the dungeon dive. It felt true to the vanilla feel. 

    I did notice a couple of Dagoth Ur's taunts didn't play as I went further in, and a couple played twice in the Outer Facility (I think it was that cell). That didn't detract from the crawl down, though. 
    1. Masterofchim
      Masterofchim
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      Hm, what mod are you using to add Dagoth Ur's taunts past the room he's in? Sounds like it's having trouble with the modified layout.
    2. GayusJuliusCaesar
      GayusJuliusCaesar
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      Oh goodness it's been months I had no idea of this response! 

      I don't have any mods that alter Dagoth Ur's facility other than this one. Though I do have Julan the Ashlander installed. I know that after some of Dagoth's taunts you can speak to Julan who'll have different greetings with the player after some of Dagoth's voice lines. 
    3. Masterofchim
      Masterofchim
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      As it turns out, it was my own fault here. I completely forgot Dagoth Ur's taunts were linked to specific tileset pieces and things got messed up in one of the cells. Will be fixed.
  6. templeofninpo
    templeofninpo
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    Doesn't need just a BCOM patch?
    1. Masterofchim
      Masterofchim
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      I don't believe so. Not aware of BCOM editing the exterior doors but I don't use BCOM to know entirely.
  7. Batkan1234
    Batkan1234
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    Amazing mod. Really fantastic. Thank you!
  8. Thornedale
    Thornedale
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    Somehow missed that you had patches for MRM, made one myself. Thanks anyway.
    Great mod, certainly prefer it to the older overhauls. 
  9. Felik12
    Felik12
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    one of the best dungeon mods ever made for Morrowind, super lore-friendly, very immersive, this is what we need! this is better then any dungeon in vanilla made by Bethesda
  10. BobrKulda
    BobrKulda
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    do you plan to overhaul also those other four Sixt house citadels / ruins inside Red mountain ( Endusal, Odrosal, Vemynal and Tureynal ) in same style ?  would be great 
    1. Masterofchim
      Masterofchim
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      Originally I was going to touch up Endusal and Vemynal but that was a lot of work at the time and cut it down to Dagoth Ur. I know other modders plan to make overhauls for these places in the future and that's likely anyone's best bet going forward. I have another large in-progress project at the moment and sadly can't dedicate the time.