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Kildozery

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Kildozery

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90 comments

  1. Fonsoite
    Fonsoite
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    is FGI-FGR patch needed like with not all-in-one version? 
    1. Kildozery
      Kildozery
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      Yes you'll still need the FGI patch if you use all-in-one
  2. tallythree
    tallythree
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    Super excited to try this out. Any idea if there's conflict with AliceL93'2 Vanilla Quest ... Super Mega Package (https://www.nexusmods.com/morrowind/mods/47466)?
    1. Kildozery
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      I think *most* of it should be fine at a glance, but I can't be certain without play testing. Feel free to report any bugs if you encounter them when using both mods!
  3. BobrKulda
    BobrKulda
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    this is great, but new items and spells need BTBGIsation at Morrowind Nexus - Mods and community patch for BTB
    1. Kildozery
      Kildozery
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      Anyone's welcome to make that patch and I can either host it here, or they're welcome to host it themselves.
  4. AAAZZZzzzaaa
    AAAZZZzzzaaa
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    Hey this is a really good mod, good job.
    1. Kildozery
      Kildozery
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      Thanks, really appreciate your feedback :)
  5. L3th3ri2e
    L3th3ri2e
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    Awesome work! Love it!
    Is it compatible with tamriel rebuilts faction integration?
    1. Kildozery
      Kildozery
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      Thanks! Yes should be 100% compatible. I play with both and haven't noticed any issue
    2. L3th3ri2e
      L3th3ri2e
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      Nice :) Thanks for your quick anwser.
      Keep going your nicely work on this.
  6. SamFisher91
    SamFisher91
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    Trying to think of more mods for this to have compatibility for. Astrologers Guild and Mage Robes?
    1. Kildozery
      Kildozery
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      I can't think of any reason why either shouldn't be compatible. But if you encounter an issue please let me know!
  7. 1503010
    1503010
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    I'm currently going through the House Redoran quest line and I've noticed some odd behavior on 3 of the 7 quests I've done so far, see details underneath. I got a whole lot of mods, but as far as I'm aware this is the only one that directly works on the Redoran quests. Do other people have this as well or do I have some conflicts/incorrect loading orders reworking NPC's/creatures?

    - Mudcrab Pests: instantly completed the quest after receiving it. Haven't even spoken to Drulene Falon
    - Trouble with bandits: Found Drulene Falon and completed the quest. No bandits were slain
    - Rescue Varvur Serethi: Opened Varvurs cell, guards come at me but after a single hit they stop aggro and we can just walk by
    1. Kildozery
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      - Mudcrab Pests: instantly completed the quest after receiving it. Haven't even spoken to Drulene Falon
      My guess is that you encountered and killed the mudcrabs in the wild before picking up the quest. 
      - Trouble with bandits: Found Drulene Falon and completed the quest. No bandits were slain
      I'm curious if this is perhaps as above. Vanilla's notorious for having quest npcs spawn before quests are active, and tbh I'm not going to change that in order to keep things as compatible as possible.
      - Rescue Varvur Serethi: Opened Varvurs cell, guards come at me but after a single hit they stop aggro and we can just walk by
      Won't be caused by this mod, as I didn't touch any AI behaviour
  8. sfpeterm
    sfpeterm
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    Thank you for making the mod, it's nice for these quests to feel just a little bit more rewarding. I ran into an issue with the Hlaalu questline while playing: Edryno Arethi's 'Ralen Tilvur' topic entry which dispenses bonemold armor is repeatable and gives unlimited amounts of armor.
    1. Kildozery
      Kildozery
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      Fixed in latest patch, dropping in the next day or two
  9. SamFisher91
    SamFisher91
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    So this only touches quest rewards?... Resulting in max compatibility with other stuff?
    1. Kildozery
      Kildozery
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      Pretty much yes, the list of mods that are confirmed as compatible are in the description 
  10. ReachHeavenByViolence
    ReachHeavenByViolence
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