Morrowind
0 of 0

File information

Last updated

Original upload

Created by

BigBenJumanji

Uploaded by

BigBenJumanji

Virus scan

Safe to use

About this mod

Affects x1 Multipliers and Luck. Customizable. No Dependencies. Attributes chosen on level-up are increased by a fixed amount, regardless of skill increases.

Requirements
Permissions and credits
Changelogs
----------------------------------------------------------------------------------------------------
Why Use This Mod?
----------------------------------------------------------------------------------------------------

Normally, you are encouraged to plan out skill increases very carefully, to get the best
attribute multipliers on level-up. With this mod, that is no longer a concern, as attributes
chosen on level-up are increased by a fixed amount, regardless of skill increases.

Why not use another another leveling mod?

* complete control over attribute increases
* no dependencies on MWSE, Tribunal.esm, or Bloodmoon.esm
* compatible with the Morrowind Code Patch "Attribute uncap" setting
* immaculate, readable, and well-documented script (great if you're trying to learn)

----------------------------------------------------------------------------------------------------
Default Functionality
----------------------------------------------------------------------------------------------------

By default, selecting any attribute (including Luck) on level-up will increase that attribute by 5. 
The level-up menu will show the selected attributes being increased by 1, but they will be 
increased by 4 more as soon as the menu is closed.

----------------------------------------------------------------------------------------------------
How To Customize
----------------------------------------------------------------------------------------------------

You can customize the amount attributes are increased by updating the variables listed below.
To change a variable, open the console and type in the following command:

Set Ben_LevelUpMult.[VariableName] to [NewValue]
EXAMPLE: Set Ben_LevelUpMult.BonusLuck to 0

These console commands are not case-sensitive.
Any variable changes only affect the current character.
Here's the full list of variables and their default values:

BonusLuck = 4
BonusNonLuck = 4

Initialized ; set to zero to restore default values

----------------------------------------------------------------------------------------------------
Special Functionality
----------------------------------------------------------------------------------------------------

If you want to reset all variables to their default values, set the Initialized variable to 0.

Set Ben_LevelUpMult.Initialized to 0

----------------------------------------------------------------------------------------------------
Installation
----------------------------------------------------------------------------------------------------

Extract files into "Morrowind/Data Files" and enable Ben-LevelUpMult.esp

IMPORTANT: While this mod does not depend on the Tribunal or Bloodmoon .esm files, 
you must have the Tribunal and Bloodmoon expansions installed (or have a version of 
the game, like the GOTY edition, that includes both expansions).

----------------------------------------------------------------------------------------------------
My Other Mods
----------------------------------------------------------------------------------------------------

Ben's Build-Your-Own Rebalance
Ben's Super Customizable Magicka Regen
Ben's Super Customizable Max Health
Ben's Balanced Passive Races
Ben's Balanced Passive Birthsigns
Ben's Fatigue Rebalance
Ben's Movement Rebalance