About this mod
Overhauls birthsigns to let you specialize in an attribute or increase your resistances.
- Requirements
- Permissions and credits
- Changelogs
Overview
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This mod overhauls all birthsigns with two ideas in mind: A birthsign should either let you
specialize in an attribute (increasing it above max and giving a related bonus) or increase your
resistances (rounding out, improving, or maxing out resistances granted by your race).
This mod removes your birthsign's Fortify Attribute effects while you sleep. This allows you to
increase your birthsign's attributes to a max of 120 when you level up. This mod assumes you are
NOT using an attribute uncapping patch, because that makes increasing above 100 less special.
The Thief birthsign giving Agility is balanced around Androl's Better Governing Attributes mod.
That mod moves Short Blade and Security under Agility, making that attribute more important
for stealth-focused characters.
The Ritual birthsign is balanced around you already having Willpower-based magicka regen.
I recommend the "(Ben's Defaults)" version of my Ben's Super Customizable Magicka Regen mod.
This mod is designed to pair well with my Ben's Balanced Passive Races mod.
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Specialize in an Attribute
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Warrior
Fortify Attack 10 pts
Fortify Strength 20 pts
Mage
Fortify Maximum Magicka 0.5x INT
Fortify Intelligence 20 pts
Thief
Sanctuary 10 pts
Fortify Agility 20 pts
Steed
Feather 500 pts
Fortify Speed 20 pts
Lord
Restore Health 1/sec
Fortify Endurance 20 pts
Ritual
Restore Magicka 1/sec
Fortify Willpower 20 pts
Serpent
Restore Fatigue 1/sec
Fortify Personality 20 pts
Fortify Luck 20 pts
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Increase Your Resistances
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Lady
Fortify Attack 5 pts
Resist Normal Weapons 10%
Resist Fire 25%
Apprentice
Fortify Maximum Magicka 0.3x INT
Resist Magicka 25%
Resist Shock 25%
Lover
Sanctuary 5 pts
Resist Poison 50%
Resist Frost 25%
Shadow
Resist Fire 25%
Resist Frost 25%
Resist Shock 25%
Tower
Resist Normal Weapons 10%
Resist Magicka 25%
Resist Poison 50%
Atronach
Spell Absorption 50 pts
Fortify Maximum Magicka 1.0x INT
Stunted Magicka
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Ability Balancing
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When balancing abilities, I assigned each effect a point value.
Each birthsign gets 5 points worth of abilities, though some only use 4.5 or 4.8.
Resistances are worth more here than in my races mod because these can let you cap a resistance.
I consider Resist Poison to be the least useful resistance, so I reduced its cost accordingly.
+3 Fortify Attack 10 pts
+3 Fortify Maximum Magicka 0.5x INT
+3 Sanctuary 10 pts
+1 Fortify Attribute 10 pts
+1.5 Resist Normal Weapons 10%
+1.5 Resist Fire/Frost/Shock/Magicka 25%
+1.5 Resist Poison 50%
+3 Restore Health 1/sec
+3 Restore Magicka 1/sec
+1 Restore Fatigue 1/sec
+3 Feather 500 pts
+5 Spell Absorption 50 pts
-6 Stunted Magicka
I intentionally kept Fortify Maximum Magicka multipliers low to encourage magic-focused characters
to consider other options. Here are all the maximum magicka values possible with this mod, assuming
you're also using my Ben's Balanced Passive Races mod (Breton/Altmer/Dunmer get 0.5x INT).
100 Default
130 Apprentice
150 Breton/Altmer/Dunmer
180 Mage
180 Breton/Altmer/Dunmer + Apprentice
200 Atronach
240 Breton/Altmer/Dunmer + Mage
250 Breton/Altmer/Dunmer + Atronach
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Installation
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Extract files into "Morrowind/Data Files" and enable Ben-PassiveBirthsigns.esp
IMPORTANT: While this mod does not depend on the Tribunal or Bloodmoon .esm files,
you must have the Tribunal and Bloodmoon expansions installed (or have a version of
the game, like the GOTY edition, that includes both expansions).
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My Other Mods
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Ben's Build-Your-Own Rebalance
Ben's Skill-Independent Level-Up Multipliers
Ben's Super Customizable Magicka Regen
Ben's Super Customizable Max Health
Ben's Balanced Passive Races
Ben's Fatigue Rebalance
Ben's Movement Rebalance