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Hurdrax Custos

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HurdraxCustos

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Immersive Grotto Entrances
by Hurdrax Custos

Version: 1.15

=========
Contents
=========
1. Description
2. Requirements
3. Installation
4. Removal
5. Compatibility & Load Order
6. Permissions
7. Technical Information
8. Credits & Special Thanks
9. Contact
10. Changelog

===============
1. Description
===============
For this first project I took a conservative approach, trying to offer an immersive solution with minimal editing of both the exteriors and interiors of all eleven vanilla grottos.
You can check all the technical details on Section 7 if you're interested, or the video on the Nexus page for more background information on how it was developed.
The custom model used for the interior is offered as a modders resource, with all vanilla texture variations.

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2. Requirements
================
Morrowind

Morrowind & Tribunal if using the Mines & Caverns compatibility version.

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3. Installation
================
Extract the file into your Data Files folder or use your preferred mod manager tool.
Enable the plugin "IGE.esp".

IMPORTANT: If using Mines & Caverns, download the compatibility ESP, extract it to the Data Files folder and let it overwrite the default ESP.

Cleaned with tes3cmd.

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4. Removal
===========
If doing it manually, just delete the following from your Data Files folder:

1 File: IGE.ESP

2 Folders: meshes\HC & Docs\HC

In the future, if I have other mods published and you also have them installed, just delete the following two folders to remove just IGE from your game:

meshes\HC\IGE & Docs\HC\IGE

==============================
5. Compatibility & Load Order
==============================
Compatible with both Vanilla (MWSE) & OpenMW versions.

Compatible with Beautiful Cities of Morrowind.

Compatible with Mines & Caverns. Use the compatibility ESP available on this mod's page in the Nexus.

If you have any other mod that alters grottos in a more significant way (essentially moving and/or altering their entrances and exits), just let me know (see Section 9).
If I have the time, I'll be glad to make a compatibility patch tailored to your needs.

===============
6. Permissions
===============
You can use, redistribute and modify this mod and its custom resources as you see fit, as long as you credit the Project Tamriel Team, OAAB, Hurdrax Custos & Vegetto according to Section 8.

=========================
7. Technical Information
=========================
= CHANGES =
11 Grotto Interiors (Akimaes, Eluba-Addon, Ilanipu, Koal Cave, Madas, Malmus, Mudan, Mul, Nimawia, Vassamsi, Zalkin)
DELETED 2 Objects: 1 Vanilla Grotto Exit (in_mudcave_nat_exit00) & 1 Vanilla Grotto Door (ex_cave_door_01)
ADDED 3 Objects: 1 Vanilla Static (Collision Wall - INVISO!!), 1 Custom Asset (IGE_Mud_NatExi), & 1 Custom Door (10 IGE_DarkPassage & 1 IGE_DarkPassage2 for Koal Cave)

Bitter Coast Region (-1, -11)
DELETED 2 Objects: 1 Vanilla Grotto Entrance (ex_bc_cave_entrance) & 1 Vanilla Grotto Door (ex_cave_door_01)
ADDED 2 Objects: 1 Custom Grotto Entrance (IGE_BC_NatEntr) & 1 Custom Door (IGE_DarkPassage)

Azura's Coast Region (12, 17)
DELETED 2 Objects: 1 Vanilla Grotto Entrance (ex_cave_entrance_gl_01) & 1 Vanilla Grotto Door (ex_cave_door_01)
ADDED 2 Objects: 1 Custom Grotto Entrance (IGE_GL_NatEntr) & 1 Custom Door (IGE_DarkPassage)

Sheogorad Region (6, 17)
DELETED 2 Objects: 1 Vanilla Grotto Entrance (ex_cave_entrance_ac_01) & 1 Vanilla Grotto Door (ex_cave_door_01)
ADDED 2 Objects: 1 Custom Grotto Entrance (IGE_AC_NatEntr) & 1 Custom Door (IGE_DarkPassage)
MOVED 3 Objects: 3 Vanilla Containers (1 flora_marshmerrow_01, flora_marshmerrow_02 & flora_marshmerrow_03)

Koal Cave Entrance (-11,9)
DELETED 2 Objects: 1 Vanilla Grotto Entrance (ex_wg_cave_entrance_01) & 1 Vanilla Grotto Door (ex_cave_door_01)
ADDED 2 Objects: 1 Custom Grotto Entrance (IGE_WG_NatEntr) & 1 Custom Door (IGE_DarkPassage2)

Sheogorad Region (-3, 19)
DELETED 2 Objects: 1 Vanilla Grotto Entrance (ex_cave_entrance_al_01) & 1 Vanilla Grotto Door (ex_cave_door_01)
ADDED 2 Objects: 1 Custom Grotto Entrance (IGE_AL_NatEntr) & 1 Custom Door (IGE_DarkPassage)

Sheogorad Region (6, 24)
DELETED 2 Objects: 1 Vanilla Grotto Entrance (ex_cave_entrance_ac_01) & 1 Vanilla Grotto Door (ex_cave_door_01)
ADDED 2 Objects: 1 Custom Grotto Entrance (IGE_AC_NatEntr) & 1 Custom Door (IGE_DarkPassage)
MOVED 1 Object: 1 Vanilla Static (in_cave_plant00)

Ascadian Isles Region (0, -15)
DELETED 2 Objects: 1 Vanilla Grotto Entrance (ex_cave_entrance_ai_01) & 1 Vanilla Grotto Door (ex_cave_door_01)
ADDED 2 Objects: 1 Custom Grotto Entrance (IGE_AI_NatEntr) & 1 Custom Door (IGE_DarkPassage)

Azura's Coast Region (10, -10)
DELETED 2 Objects: 1 Vanilla Grotto Entrance (ex_cave_entrance_ac_01) & 1 Vanilla Grotto Door (ex_cave_door_01)
ADDED 2 Objects: 1 Custom Grotto Entrance (IGE_AC_NatEntr) & 1 Custom Door (IGE_DarkPassage)
MOVED 6 Objects: 6 Vanilla Statics (3 in_cave_plant00 & 3 in_cave_plant10)

Bitter Coast Region (-3, -9)
DELETED 2 Objects: 1 Vanilla Grotto Entrance (ex_bc_cave_entrance) & 1 Vanilla Grotto Door (ex_cave_door_01)
ADDED 2 Objects: 1 Custom Grotto Entrance (IGE_BC_NatEntr) & 1 Custom Door (IGE_DarkPassage)

Azura's Coast Region (15, 8)
DELETED 2 Objects: 1 Vanilla Grotto Entrance (ex_cave_entrance_ac_01) & 1 Vanilla Grotto Door (ex_cave_door_01)
ADDED 2 Objects: 1 Custom Grotto Entrance (IGE_AC_NatEntr) & 1 Custom Door (IGE_DarkPassage)

Azura's Coast Region (18, -4)
DELETED 2 Objects: 1 Vanilla Grotto Entrance (ex_cave_entrance_ac_01) & 1 Vanilla Grotto Door (ex_cave_door_01)
ADDED 2 Objects: 1 Custom Grotto Entrance (IGE_AC_NatEntr) & 1 Custom Door (IGE_DarkPassage)

= CUSTOM ASSETS =
Entrances
ORIGINAL ASSET AUTHOR ORIGINAL FOLDER MOD ASSET MOD FOLDER MOD ID CHANGES
cave_door_night.nif OAAB OAAB\e ige_darkpassage.nif HC\IGE\e IGE_DarkPassage Included Open & Close Sound IDs
cave_door_night.nif OAAB OAAB\e ige_darkpassage.nif HC\IGE\e IGE_DarkPassage2 Included Open & Close Sound IDs
cq_ex_entrance_01.nif The Padomaic Isles meshes\pi\x ige_ac_natentr.nif HC\IGE\x IGE_AC_NatEntr Texture Change (From Textures\pi\Ind\pi_cq_rock_01.dds to Textures\tx_land_darkstone02.dds)
cq_ex_entrance_01.nif The Padomaic Isles meshes\pi\x ige_ai_natentr.nif HC\IGE\x IGE_AI_NatEntr Texture Change (From Textures\pi\Ind\pi_cq_rock_01.dds to Textures\tx_rock_grey_01.dds)
cq_ex_entrance_01.nif The Padomaic Isles meshes\pi\x ige_al_natentr HC\IGE\x IGE_AL_NatEntr Texture Change (From Textures\pi\Ind\pi_cq_rock_01.dds to Textures\tx_ashland_rock_03.dds)
cq_ex_entrance_01.nif The Padomaic Isles meshes\pi\x ige_bc_natentr.nif HC\IGE\x IGE_BC_NatEntr Texture Change (From Textures\pi\Ind\pi_cq_rock_01.dds to Textures\tx_bc_rock_03.dds)
cq_ex_entrance_01.nif The Padomaic Isles meshes\pi\x ige_gl_natentr.nif HC\IGE\x IGE_GL_NatEntr Texture Change (From Textures\pi\Ind\pi_cq_rock_01.dds to Textures\tx_gl_rock_02.dds)
cq_ex_entrance_01.nif The Padomaic Isles meshes\pi\x ige_wg_natentr HC\IGE\x IGE_WG_NatEntr Texture Change (From Textures\pi\Ind\pi_cq_rock_01.dds to Textures\tx_rock_wg_01.dds)

Exits
ORIGINAL ASSET AUTHOR ORIGINAL FOLDER MOD ASSET MOD FOLDER MOD ID CHANGES
cave_door_night.nif OAAB OAAB\e ige_darkpassage.nif HC\IGE\e IGE_DarkPassage Included Open & Close Sound IDs
cave_door_night.nif OAAB OAAB\e ige_darkpassage.nif HC\IGE\e IGE_DarkPassage2 Included Open & Close Sound IDs
cq_ex_entrance_01.nif The Padomaic Isles meshes\pi\x ige_mud_natexit.nif HC\IGE\i IGE_Mud_NatExit Custom model by Hurdrax Custos & Vegetto, assembled from PTR Static & Vanilla Statics
OBS: Vanilla Assets also used (to complete the ensemble that formed ige_mud_natexit.nif): in_mudcave_10 & in_mudcave_form10.

= MODDERS RESOURCE =
CUSTOM ASSET TEXTURE USED (Vanilla Set)
ige_bone_natexit textures\tx_cavern_bone00.dds
ige_lava_natexit textures\tx_cavern_lavawall00.dds
ige_mold_natexit textures\tx_natural_cavern_wall20.dds
ige_mud_natexit textures\tx_natural_cavern_wall00.dds
ige_py_natexit textures\tx_natural_cavern_wall10.dds

============================
8. Credits & Special Thanks
============================
Seeing this is my first mod, this couldn't be dedicated to anybody other than johnnyhostile (private joke: an inadequate name for such a cool guy). This is for you, my brother.

Original model used in this mod (cq_ex_entrance_01.nif) developed by the Project Tamriel Team (The Padomaic Isles).
Original model used in this mod (cave_door_night.nif) developed by the OAAB Team.
Custom Models assembled by Hurdrax Custos. Optimized by the wonderful Vegetto.

Thanks to the amazing Project Tamriel team. Without their talent and effort this mod - and so many others - would have never been possible.
Thanks to the OAAB Team, which I'm so proud to have offered a small contribution to continue its legacy.
Thanks to Vegetto for their awesome work on the custom model offered here as a Modders Resource.
Thanks to the beautiful and amazing Matriarch Danae, who I'm lucky enough to have as my mentor.
Thanks to Melchior Dahrk, our resident Martin Scorsese of modding. This whole thing would not have existed if not for you as well, my friend.
Thanks to all the mentors that donated their time for Morrowind Mastery Month. Brother Seelof, MassiveJuice, Jackimoff Wackimoff and so many others.
Thanks to the wonderful Modding OpenMW Squad (Colonel Gonzo, S3ctor, Sophie<3 & Ronik), to which I'm proud to work as part time secretary and main cheerleader.
Thanks to Bethesda Softworks for developing Morrowind and the Construction Set.
Thanks to Brucoms for developing the TES3 Readme Generator this readme was made from.

===========
9. Contact
===========
Best place to reach me is at Discord (@Hurdrax Custos). I usually hang out there in servers like The Dahrk Realm, Morrowind Modding Community, DanaePlays, Tamriel Rebuilt and others.

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10. Changelog
===========
1.0 - Initial release.
1.1 - Replaced dark passage mesh (switching from pc_door_blacksquare_01.nif to cave_door_night.nif) to provide more depth and immersion.
1.15 - Adjusments made to Koal Cave Entrance to make it compatible with Beautiful Cities of Morrowind.