Morrowind
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abot

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abot

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11 comments

  1. deleted4003972
    deleted4003972
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    • 6 kudos
    Fantastic mod, what a total lifesaver. It works flawlessly most of the time, but then on occasion (I guess when I've tried changing settings) the yellow exclamations reappear. Reading your below reply I will double check my settings to ensure they are correct. I can't believe how long I've lived with yellow exclamation marks, though in their defense they are highly motivating to immediately try and fix any mod issues, lol.
  2. TakeshiSantos
    TakeshiSantos
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    How to activate this mod, exactly? I selected the option to hide deprecated items yet the yellow exclamations and items still appear on my saves.
    1. abot
      abot
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      try posting a link to your MWSE.log
      [EDIT] to enable the mod options, you need to select something different from 0. Off in the first 2 related MCM control panel options.
      Logging level should be set to 0. off once the mod works as expected
  3. grasscid
    grasscid
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    I'm not familiar with this, what causes the "deprecated" tag to appear in the first place?
    1. abot
      abot
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      Usually some mod master changing the original object definition in a new version. Typically updates to Tamriel_Data.esm and similar big mods.
      e.g. you have some mod for TR  adding to a NPC vendor a TR defined spoon. Next TR version uses a new/does not use that spoon any more, so they give the old one a deprecated name/mesh/icon instead (instead of just keeping the old object there).
      if you try to keep using your TR mod you get a spoon with "deprecated" label/mesh/icon
      To solve this there are mods (like the one linked in previous post) trying to add back the original deprecated objects definitions, but they are a little hit and miss with older objects, so this mod just deletes the deprecated objects found on the fly
  4. undertaker1974
    undertaker1974
    • supporter
    • 7 kudos
    Interesting mod as usually.
    Maybe a silly question, does this mod disable/delete references restored by https://www.nexusmods.com/morrowind/mods/52000 ?
    Thanks.
    1. abot
      abot
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      it should not. that mod adds back object definitions before they added the "deprecated/depreciated" everywhere to them so they should not be touched (they do not have "deprec" string in name/mesh/icon path)
  5. MoralMonster
    MoralMonster
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    • 1 kudos
    Does this mod automatically delete duplicated references that sometimes spawn then different mods are affecting the same cell?
    1. abot
      abot
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      That is usually not the reason for duplicated references, but no, this mod does not fix that.
      To fix duplicated references try Mash right click/Repair All on your save
      If you don't have Mash already, install Polemos' version. If you are using MGE-XE/MWSE, install also the Mash beta patch to have 1024 plugins limit.
  6. ArikDrago96
    ArikDrago96
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    • 2 kudos
    This is just a shortcut of opening the command console and disabling/deleting an object?
    1. abot
      abot
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      also a shortcut for removeitem