File information

Last updated

Original upload

Created by

Viga

Uploaded by

Vigawatt

Virus scan

Safe to use

Tags for this mod

60 comments

  1. Quigley2ZERO
    Quigley2ZERO
    • member
    • 0 kudos
    Hello, I'm having a mesh issue & was hoping you could help. When I silt strider to Suran, I get this...

    Model Load Error: Meshes\TP\Sand_mound.nif cannot load file in Meshes\TP\Sand_mound.nif.Will use the default object Marker_Error.NIF.

    & then a render error & the game crashes. I'd appreciate the help. Thank you
    1. Vigawatt
      Vigawatt
      • member
      • 18 kudos
      The sand mound is located outside of Suran.  The cell where the sand mound is must be loading when you travel into Suran.  Do you have any mods that change Suran?  I can try to repeat it to see if I get the same error.

      Do you know how to get to that directory?  Wherever your installation of Morrowind is located, open that folder then go to the folders Data Files\Meshes\TP.  Do you see the Sand_mound.nif in the TP directory?  
  2. Newbosauras
    Newbosauras
    • supporter
    • 0 kudos
    Just wanted to stop by and say that the Caravaner was an absolutely beautiful little quest, the writing was wonderful and it happened to sync up with some very somber music (or possibly that came with the mod) and that really made it hit hard. Not sure the last time I've gotten real feelings from a videogame but this is certainly one that managed that. The attention to detail on this one was great too, the implications about the ashlanders relationship with the native animals, the fact that the silt strider actually disappears while a new one is procured. 10/10.
  3. wcfcarolina13
    wcfcarolina13
    • member
    • 2 kudos
    What is the topic to start the quest? I don't think the caravaner mentioned anything at all.
    1. Vigawatt
      Vigawatt
      • member
      • 18 kudos
      The topic is "favor", but you have to talk to him several times before he asks for help.  The idea is that he asks for help from a regular customer rather than a complete stranger.
    2. wcfcarolina13
      wcfcarolina13
      • member
      • 2 kudos
      Got it thanks! I'll addtopic if if doesn't show for whatever reason.
  4. EPIPHANESXLR
    EPIPHANESXLR
    • member
    • 6 kudos
    Hey, is it compatible with https://www.nexusmods.com/morrowind/mods/54063?tab=files? (immersive travel mwse).
    The Silt Stirder animations from that mod are just so good i dont wnna replace them with anything :)
    Nvm. It is! :) thanks
  5. Silrorj
    Silrorj
    • premium
    • 6 kudos
    Just made the caravaner quest and I must say that it is a very well addition to the morrowind world ! Really well written.

    Just a small bug (I think it might be a OpenMW issue), at the end of the quest I am teleported under the silt strider and not on it, I have to use a levitation spell to speak to Selvil Sareloth.
    1. Vigawatt
      Vigawatt
      • member
      • 18 kudos
      Thank you, I will look into that. I haven't seen the teleport place the player in the wrong place before.
  6. Silrorj
    Silrorj
    • premium
    • 6 kudos
    Hi ! Is this compatible with sheogorath grove of the north?
    1. Vigawatt
      Vigawatt
      • member
      • 18 kudos
      Thanks for asking, I had not checked that mod.

      I just tested and it is compatible.
  7. Edeldios
    Edeldios
    • member
    • 25 kudos
    Getting some doubling on the Balmora silt strider. and I have this below Beautiful Cities of Morrowind in my load order. What other mods could be causing the incompatibility?
    1. Vigawatt
      Vigawatt
      • member
      • 18 kudos
      Is this doubling before you have started the quest, or after the Caravaner quest is finished?  Are you using Local Lore - Silt Striders and Caravaners?  The Professionals needs to go below Local Lore or the doubling could be from that.  If that isn't it, could you tell me the IDs of both striders you are seeing?  Open console by pressing ` then click on the silt strider.  The ID of the object will be at the top of the console.  The Professionals object will be TP_Zirath or TP_Moya.
    2. Edeldios
      Edeldios
      • member
      • 25 kudos
      Hadn't even started the quest yet, just arrived in Balmora and noticed it. Using Local Lore, but the patch also and they are in the prescribed load order. There is a chance it is another mod as I have found a bit of doubling in other spots as well after further examination. I will remove a couple offending mods and see if that fixes the issues. If not, I'll check back again or will have an incompatibility report for you.
    3. Edeldios
      Edeldios
      • member
      • 25 kudos
      Yup, removed a mod that was conflicting with BCOM thinking that was the issue. Nope, still have doubling. What makes it all the more perplexing is that when I click on ori in console to find the source of the problem it tells me that one silt strider double comes from this mod, and the other comes from Morrowind.esm itself. Both are named Zirath
    4. Vigawatt
      Vigawatt
      • member
      • 18 kudos
      Are you using multiple of the patches? Between the Local Lore, Silt Strider Animation, and Local Lore + Animation patches, only one should be used at a time. There is also a version of Local Lore to use if you use Silt Strider Animation Restored. If both striders you see are named Zirath, the issue is something between Local Lore and The Professionals, as they both rename the strider.
    5. Edeldios
      Edeldios
      • member
      • 25 kudos
      I'm using the Local Lore/Animation fix patch, and only that patch. They are also in the recommended load order.
    6. Edeldios
      Edeldios
      • member
      • 25 kudos
      Finally found the issue. The problem was Local Lore itself. It still has a number of dirty edits. Just a heads up for anyone deciding to use Local Lore because there is a patch for it here, there will likely be issues using that mod. I removed it and a number of other weird inconsistancies instantly resolved themselves as well. I would recommend not using Local Lore at all until the issues with that mod get resolved.
  8. zixi
    zixi
    • premium
    • 23 kudos
    I just want to say thank you for removing some of the requirements - they prevented my latest playthrough (alternate start) from doing these beautiful quests. I've just done the first one with the silt strider with my latest playthrough and it was as touching and immersive as the first time. So, thank you! I'm looking forward to redoing the others too. 

    Thank you! 

    edit: I wish there were more quests like this! If you do an alternate start and don't join factions, it's actually quite difficult to do much!
  9. Edeldios
    Edeldios
    • member
    • 25 kudos
    Quick compatibility check, does this work with Saucy old Selvil?
    1. Vigawatt
      Vigawatt
      • member
      • 18 kudos
      All versions are compatible with Saucy Old Selvil.  If using Version 1.20 of The Professionals, there is a patch on the files page.
  10. zsouza13
    zsouza13
    • premium
    • 10 kudos
    Have you started planning your next mod? 
    1. Vigawatt
      Vigawatt
      • member
      • 18 kudos
      The Bookbinder, the Chandler (candlemaker), the Medico, and probably the Trader.  If you have suggestions though I would love to hear your thoughts.