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Changelogs
Version 2.1
Hotfix. Fixed some MCM UI bugs.
Version 2.0
Added a bunch of MCM customisation options. Interior cells whitelisting, to see the icons in vivec plazas and samey modded cells. Options to import your own icons, and link them to cells, etc.
Version 1.0
Initial Release
Map Icons - MWSE
->Morrowind map markers are borring. A simple square, nothing more. This mod aims to fix that by giving them a purpose. Now they will show you the locations of Guild Halls, Shops, etc...
->This is still a work in progress. Feedbacks appreciated.
Tutorial: Changing A cell Icon
Installation:
-> Merge the "Data Files" folder inside the 7z archive with your own in Morrowind Folder (Or even better, use a mod organizer to do everything automatically for you).
Compatibility:
-> Not compatible map with map replacer mods, like Get Lost, Map and Compass, etc. -> Not compatible with OpenMW.
Requirements:
-> MWSE
Known Issues:
-> If you have the Local Map pinned, you may experience performance drops (5-10 fps) around TR's extremely big towns, and possibly around Vivec. If you don't have the map pinned or have the World Map pinned instead, you should be fine.