Unique banners and signs esp (non-waterworks BCOM version) is resulting in missing meshes in Balmora. FOMOD description makes it sound like I need it for Rat in the Pot, but if I don't, I can just uninstall it without fussing, but if I'm reading it right and I *do* need it, what am I doing wrong?
Resolved, I didn't realize it was an ESP replacer patch until I saw it in the BCOM patch list.
The model is from OAAB so it's an issue with the model I think. It works fine for me on OpenMW but the two engines handle collision differently so it could be that.
FYI found some slight conflicts with the Rat in the Pot plugin from this and Vanilla Friendly Wearables Expansion (there's a chest floating downstairs). Rat in the Pot plugin also conflicts slightly with Privileges and Services and Correspondence of Morrowind. Just thought y'all should be aware.
Hey I forgot to mention that the Rat in the Pot plugin also conflicts with unique signs and banners from BCoM. Thanks for your ceaseless work RandomPal!
Ever since the conception of BCOM, I have always made most of your mods a staple in my Morrowind load order, each work you pump out is nothing short of impressive. I have to ask however, with this and your recent Maar Gan mod, does it need to be installed in a new game or can it safely be installed during a recent save?
Hi there! The positivity and all the comments from the community are a big part of why I keep doing this so thanks for the kind words! I think it would be better on a new game but you can try installing it and visiting the locations and if nothing looks wrong then you're fine. Being just cosmetic changes, worst that can happen is misplaced stuff or NPCs so you'll notice and can simply disable the mod. These things are a bit unpredictable and also depend on what you have already visited for that game and on what engine you're on.
This mod w/Rat In the Pot variation, BCOM, Skarface and the BCOM-Skarface wall edit mod are all working in complete harmony. And wow. Most impressive Ald-ruhn ever.
I'm definitely joining House Redoran on my next run.
27 comments
Resolved, I didn't realize it was an ESP replacer patch until I saw it in the BCOM patch list.
- Fixed collision on Redoran hut interiors (with holes in the floor)
Perhaps it'll be fixed once I download it :P1. I uploaded a new version of VFWE
2. For the other two, I'm going to upload a patch:)
Edit: done!
I think it would be better on a new game but you can try installing it and visiting the locations and if nothing looks wrong then you're fine.
Being just cosmetic changes, worst that can happen is misplaced stuff or NPCs so you'll notice and can simply disable the mod.
These things are a bit unpredictable and also depend on what you have already visited for that game and on what engine you're on.
I'm definitely joining House Redoran on my next run.