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DuoDinamico aka RandomPal and Vegetto

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RandomPal

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35 comments

  1. ShulShagana
    ShulShagana
    • member
    • 4 kudos
    Very nice.

    Plays well with Roaring Arena and No-Frills Open Vivec (or No-Frills Open Arena), using Roaring Arena's Lore Accurate Arena + Skywind Arena patch (it's folder 05)

    You really should've mentioned that OAAB_Data and Tamriel_Data are dependencies, though.
  2. Thunderdragon233
    Thunderdragon233
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    • 0 kudos
    is it compatible with roaring arena?
  3. HandsomeOre
    HandsomeOre
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    • 6 kudos
    Can this Gladiator be used in the FPS-Friendly Version of the Skywind Concept Art Arena?
    1. RandomPal
      RandomPal
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      • 368 kudos
      Yup.
    2. HandsomeOre
      HandsomeOre
      • supporter
      • 6 kudos
      I tested it a little and found that it broke the FPS-Friendly Version of the sky and couldn't enter the pit through the door after adjusting the sorting. The Gladiator in the BCoM-Open Arena patch also has the same problem, can't enter Lore Accurate Arena through the door, will be transferred to other locations, I tried to switch the sorting position
    3. Maarsz
      Maarsz
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      • 39 kudos
      Same here, tested on a new game and I'm having the same issues even without the gladiator plugin
    4. Maarsz
      Maarsz
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      A little tidbit I've noticed, you can use Roaring Arena's "Lore Accurate Arena + Skywind Arena FPS" patch to fix the door positioning, the interior sky isn't fixed though
  4. KnightAarant
    KnightAarant
    • member
    • 1 kudos
    I haven't seen it brought up elsewhere so I imagine I'm the only one with this issue. I'm not sure if it's a load order shenanigan since I have it loaded lower than other location overhauls. But whenever I enter from the Canalworks I end up on top of Waistworks outside of the world boundary. The other doors behave normally.
  5. vaelta44
    vaelta44
    • member
    • 61 kudos
    Minor issue: the doors down into the canalworks are the wrong way round. Had me pretty confused for a moment when I was going down to the Morag Tong hideout..
    1. RandomPal
      RandomPal
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      • 368 kudos
      Oh damn, not sure how I messed that up.
    2. GalenKnight56
      GalenKnight56
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      • 3 kudos
      I'm still getting this problem even on the latest version of this mod.
  6. FilthyPeasant15
    FilthyPeasant15
    • supporter
    • 1 kudos
    -deleted-
  7. Edeldios
    Edeldios
    • member
    • 25 kudos
    Does your Gladiator replacer work with Roaring Arena?
    1. RandomPal
      RandomPal
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      • 368 kudos
      Yeah it should it was also showcased alongside it in this showcase: https://www.youtube.com/watch?v=EpBCDfM2Wok
  8. jatkinson85
    jatkinson85
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    • 28 kudos
    Does the Gladiator patch require any assets from the original mod?  I know the esp is completely replaced but are the sound files from the original mod still required?
    1. RandomPal
      RandomPal
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      • 368 kudos
      Yes the assets are needed.
  9. GrumblingVomit
    GrumblingVomit
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    • 82 kudos
    Great stuff! It always bothered me a little how the Arena waistworks felt the same as the others. This will certainly make Vivec feel a little less confusing, too. Keep up the great work you two!
  10. aspiringAdventurer
    aspiringAdventurer
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    Feels like it should just ship with BCOM. Nobody would complain, right?