I tested it a little and found that it broke the FPS-Friendly Version of the sky and couldn't enter the pit through the door after adjusting the sorting. The Gladiator in the BCoM-Open Arena patch also has the same problem, can't enter Lore Accurate Arena through the door, will be transferred to other locations, I tried to switch the sorting position
A little tidbit I've noticed, you can use Roaring Arena's "Lore Accurate Arena + Skywind Arena FPS" patch to fix the door positioning, the interior sky isn't fixed though
I haven't seen it brought up elsewhere so I imagine I'm the only one with this issue. I'm not sure if it's a load order shenanigan since I have it loaded lower than other location overhauls. But whenever I enter from the Canalworks I end up on top of Waistworks outside of the world boundary. The other doors behave normally.
Minor issue: the doors down into the canalworks are the wrong way round. Had me pretty confused for a moment when I was going down to the Morag Tong hideout..
Does the Gladiator patch require any assets from the original mod? I know the esp is completely replaced but are the sound files from the original mod still required?
Great stuff! It always bothered me a little how the Arena waistworks felt the same as the others. This will certainly make Vivec feel a little less confusing, too. Keep up the great work you two!
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Plays well with Roaring Arena and No-Frills Open Vivec (or No-Frills Open Arena), using Roaring Arena's Lore Accurate Arena + Skywind Arena patch (it's folder 05)
You really should've mentioned that OAAB_Data and Tamriel_Data are dependencies, though.