hey, yeah since i made the ini so i can have corals for my mod at some point, i also made a TR version. i think i used -5 z offset, or -10 not sure anymore. have only checked a few spots for how it looks.
Ok I tried it. I'm getting an error generating my own grass, "An unhandled exception occurred..." I tried placing the Grass.ini in every folder associated with Morrowind because I wasn't sure which one it's supposed to go in. I kept the ini name as you have it "corals_sand" and I also tried renaming it as "Grass". I also tried inputting "Data files to search" with only Morrowind.esm, and also with all the esm's combined. All combinations of that gave me the same error. Do you know what I did wrong?
if your ini is in the same folder like the exe you can just write the filename, like "corals_sand.ini" if your ini is somewhere else, it needs a full path, for that use the browse button. but where it is doesn't matter.
not sure what your problem is, things i had problems with are: the esm or esp files you add have to be in the mw installation you used under "morrowind location" my grass.exe is 4gb patched
I figured it out! My problem was that the mesh generator was directed to my original OpenMW install in Program Files (x86). I don't use that one anymore I have a different install right in (C:). Anyway, It looks great now! Turns out I had to set my Z-Offset to -20! My only other issue is a particular static. Can you take a look at this photo and tell me what this mesh/texture is so I can delete it? It's floating above water. I've had this issue on every Vurt Coral I've installed, don't know how to fix it, so I just delete it. On the other versions it's tiny fish instead of bubbles, but its the same issue. Thanks! https://ibb.co/zQPmKSb
*Update: NVM I figured it out, I just deleted the particle nodes on "v_sponge". Fixed, thanks!
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i think i used -5 z offset, or -10 not sure anymore. have only checked a few spots for how it looks.
if your ini is somewhere else, it needs a full path, for that use the browse button.
but where it is doesn't matter.
not sure what your problem is, things i had problems with are:
the esm or esp files you add have to be in the mw installation you used under "morrowind location"
my grass.exe is 4gb patched
*Update: NVM I figured it out, I just deleted the particle nodes on "v_sponge". Fixed, thanks!
only tested on morrowind.exe so didn't notice problems with the meshes.