Hi. Will your mod be compatible with Red Mountain cliffs meshes from Mountainous Red Mountain mod, which are used throughout Molag Amur region as well?
Red Mountain Reborn doesn't seem to cause any issues with this mod and modders nowadays tends to keep this mod into consideration, given it changes little of landscape outside of Ghost Barrier.
I came across this via Forgotten Wastes. I'm so glad I did. It really is a good addition to the game. The ones I've seen have been perfect in their location and fit in extremely well. It feels like they ought to have been there. Thank you!
Another possible inspiration for the Gondor beacons could be Aeschylus' Agamemnon, where Clytemnestra sets up a network of beacons to alert her of the king's return from Troy.
The ghostgate beacon has a few issues I suspect are compatibility related, likely Taddeus On The Rocks. The south side of it has the tower visible sticking through, theres a rock with its see through underside visible near the top, and the square shaped rock pile isn't all the way into the rock wall.
I might also suggest giving the keepers names just for consistency with vanilla, only guards get generic titles as far as I can tell.
Looks really lovely, and I'm using and enjoying many of your mods. But... is there any chance that it could be made compatible with Red Mountain mods..?
To make Memento Mori compatible I went in with Enchanted Editor and manually deleted cell edits from my Red Mountain overhaul (Devilish, in my load). Not sure such a brute force approach would work here..
Edit: Just had a look at your chopped down Red Mountain edit. Looks great from a compatibility standpoint, but it is quite wonderful when standing in places like Ald-ruhn and Maar Gan and looking up and seeing the hostile landscape of Devilish's version all around you. I understand the challenges of trying to make something compatible with such a mod (hence my hack and slash approach to make Memento Mori fit in - and the landscape merging tool is VERY useful to paper over the seams of such butchery..), but even so..
13 comments
Another possible inspiration for the Gondor beacons could be Aeschylus' Agamemnon, where Clytemnestra sets up a network of beacons to alert her of the king's return from Troy.
I might also suggest giving the keepers names just for consistency with vanilla, only guards get generic titles as far as I can tell.
Names for the NPCs is a good suggestion. It will help to give them a touch more character.
To make Memento Mori compatible I went in with Enchanted Editor and manually deleted cell edits from my Red Mountain overhaul (Devilish, in my load). Not sure such a brute force approach would work here..
Edit: Just had a look at your chopped down Red Mountain edit. Looks great from a compatibility standpoint, but it is quite wonderful when standing in places like Ald-ruhn and Maar Gan and looking up and seeing the hostile landscape of Devilish's version all around you. I understand the challenges of trying to make something compatible with such a mod (hence my hack and slash approach to make Memento Mori fit in - and the landscape merging tool is VERY useful to paper over the seams of such butchery..), but even so..