Well a good point. I actually considered that in the process, in fact during conversion from .jpg to .dds I compressed the image with BC1/DXT1 compression format to be less impactful both in vram and size of image itself.
I choose deliberately to do a 2 times (2x) the size of the original texture only because the model itself is quite big and details are visible, otherwise if the model was normal sized (a body of a common creature or npc) I would opt to go only 1 times bigger at maximum.
Myself I have not experienced fps drops in game but I admit to have a good GPU (RTX3070)-CPU( i5-10600K). Speaking of... since I uploaded this I was pondering to do an optional 1x texture (less detailed obviously -and I will definitely not use that in my gaming sessions ;P- but.. I imagine, more affordable for lower machine configurations). Let me know if your fps drops and you (or someone else) wants another option.
Absolutely no drop on my FPS - so I will stick to the 2x. I'm running on a RTX3080/7950x3D so I'm not worried regarding VRAM and perf (with only this specific texture). The question was more on the consequences if every - or most of - textures of the game was replaced with gigatexture like this one !
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I choose deliberately to do a 2 times (2x) the size of the original texture only because the model itself is quite big and details are visible, otherwise if the model was normal sized (a body of a common creature or npc) I would opt to go only 1 times bigger at maximum.
Myself I have not experienced fps drops in game but I admit to have a good GPU (RTX3070)-CPU( i5-10600K).
Speaking of... since I uploaded this I was pondering to do an optional 1x texture (less detailed obviously -and I will definitely not use that in my gaming sessions ;P- but.. I imagine, more affordable for lower machine configurations).
Let me know if your fps drops and you (or someone else) wants another option.
I'm running on a RTX3080/7950x3D so I'm not worried regarding VRAM and perf (with only this specific texture). The question was more on the consequences if every - or most of - textures of the game was replaced with gigatexture like this one !