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DreadnaughtVCN

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Dreadnaughtious

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29 comments

  1. antisanta666
    antisanta666
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    Does anyone know if this touches the exterior of the mine at all?
  2. supersamec
    supersamec
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    Well done overhaul, I had lots of fun discovering all enviromental storytelling and hidden passages. Thank you!
  3. deffrolla
    deffrolla
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    Thoroughly enjoyed the new layout and look. Took longer to find the naughty people but the journey was well worth the wait.
  4. Argronok0
    Argronok0
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    Definitely one of the better mods overhauling an Eggmine using OAAB assets. Some of them I've seen feels a bit low effort compared to this, Of Eggmines and Dwarves, and OAAB Grazeland's Eggmine overhaul.
  5. DimNussens
    DimNussens
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    Looking really forwards to playing this! Glad the statue could be of use.
  6. As soon as I tried to enter Queens Lair i was hit with a ton of missing file errors. Crashed game & had to leave
    1. Dreadnaughtious
      Dreadnaughtious
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      Do you have the OAAB_Data and TR_Data assets installed?
    2. Quigley2ZERO
      Quigley2ZERO
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      I do
    3. Dreadnaughtious
      Dreadnaughtious
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      I'd try a reinstall of OAAB maybe.

      failing that, also try it again and let me know what textures it says are missing when you enter the Queen's Lair.
    4. Quigley2ZERO
      Quigley2ZERO
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      ni animation error bip01 not found
      unable to layer activate for animgroup "swimrunforward" for "clone_glb_und_skelarise..."
                 "torch"
         "idle2w"
         "idle2c"
         "idle1h"
         "idlehh"
         "idle9" through to just "idle"
      model load error: meshes tr_cr_tr_skeleton_arise...
                  water_circle256
           pc_misc_lantern
           tr_w_ebony_club
           pc_cont_corpse_sit
           cont_kwa_molt
           pc_ex_rail2
           pc_cont_wwrock_iron

      I think thats it. Also I did uninstall/reinstall, no change
    5. Dreadnaughtious
      Dreadnaughtious
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      So, I've pulled up my CS just to check from which repository I placed all those assets from just to double-check with the ones listed, and those are all placed but they're from Tamriel Data, as they are assets from either TR or PT. So maybe try re-download it again and reinstall over your old one. 
      If this doesn't work, let me know and I'll hit up some knowhows out of the Morrowind discord.
    6. Quigley2ZERO
      Quigley2ZERO
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      Looking at the Tamriel Data posts I'm going to assume its an issue with that mod.

      I reinstalled both, replacing the older with the newer (I use Vortex). Still no change. I'm not super savvy when it comes to modding so could it possibly just be my load order?
    7. Dreadnaughtious
      Dreadnaughtious
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      With your TR install have you registered your BSAs? If not, that'd be the issue and the TR modpage should have a walkthrough on it.
    8. Quigley2ZERO
      Quigley2ZERO
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      I dont have any BSA file mods. Only esps & esms
    9. Quigley2ZERO
      Quigley2ZERO
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      You mentioned a discord. Could you post a link?
    10. Dreadnaughtious
      Dreadnaughtious
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      https://discord.gg/DmQJFB7S
      On the Tamriel Rebuilt modpage they go through how to install. It's got extra steps than the average mod.
    11. Quigley2ZERO
      Quigley2ZERO
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      It was my bsa's, finally figured out how to register them. Not having any texture issues but now, when i ask Malus Sarobar what his background is, the game locks up then crashes. If hes just an insignificant npc then I'm not too concerned
  7. deleted123617333
    deleted123617333
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    do u know if it works with rebirth or not? if u don't know i can just test myself lol. does it add new cells or modify existing ones?
  8. Lizzyfritty
    Lizzyfritty
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    Love it, thanks for making the early game a little more interesting!!
  9. brazilianfighter2000
    brazilianfighter2000
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    • 16 kudos
    You made the one of Early game mines actually insteresting to explore that good dedication right there hehe 

    - Dovakin Paraense 
  10. Cl3v3rP0tat0
    Cl3v3rP0tat0
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    • 9 kudos
    Looks like you made a boring eggmine into a very interesting place to explore - with all those changes you might want to take a look at pathing - seemed like a lot of creatures/npcs were having some navigational issues in the first room.