If I'm guessing right you guys also have Delta plugin, if not put the esp towards the bottom if you do, ensure you do not have the SM armors active when running delta-plugin, activate it AFTER the .esp or .omwaddon file is generated.
For whatever reason if you run delta-plugin, which is supposed to do its magic by ensuring all armor pieces properly get distributed or something, with this mod active it completely nukes the model and makes it invisible.
However, if you disable it, run Delta-Plugin enable it and THEN turn on SM Boiled Netch Leather armor nothing goes wrong and the armor is no longer invisible. Took me an entire week to figure this out bro f*#@ this game
Hi, beforehand i want to say this is an amazing piece of work and i love every second using it in with my archer wanderer. I just want to ask if it is posible to make a non-replacer version of this armour, i would like to think my character was able to make a unique version of a very common armor just for make a humble notoriety among friends and foes. Thanks very much ind advance :D
Looks amazing but it has an issue too large for me to use it. Tested on BB males using the 'custom' version: when equipping either pauldrons your left elbow disappears (visible when not wearing gloves). As I said it looks amazing - hope this gets fixed,
The armour does have a female version, maybe the esp is to set the male and female versions correctly? I could be wrong but that is the possibility that comes to my mind.
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If I'm guessing right you guys also have Delta plugin, if not put the esp towards the bottom if you do, ensure you do not have the SM armors active when running delta-plugin, activate it AFTER the .esp or .omwaddon file is generated.
For whatever reason if you run delta-plugin, which is supposed to do its magic by ensuring all armor pieces properly get distributed or something, with this mod active it completely nukes the model and makes it invisible.
However, if you disable it, run Delta-Plugin enable it and THEN turn on SM Boiled Netch Leather armor nothing goes wrong and the armor is no longer invisible. Took me an entire week to figure this out bro f*#@ this game
Are the models using a considerably higher poly-count than vanilla?
Will performances be noticeably affected by this?
viewport.
@ShadowMimicry, can you please tell us what's the purpose of the `.esp` file in the mod?
Also all of the vanilla armor .nifs are still segmented by body parts.
- Dovakin Paraense