i did not actually use it in the mod, but it was activated in the construction set when i made the mod , and you should have it installed anyways
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Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
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Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
try porting it to other games, i do not know how you would considering this is a mod that specifically alters a morrowind quest
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Changelogs
Version 1.0
i made the mod, it sucks
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the mod modifies the quest to rescue ragas so that if you are atleast an oathman of house telvanni, then you get an option to suggest simply killing ragash to send a message to the empire, this leads to a short quest where you kill ragash and get some rewards from baladas(i think i made his attitude too full of emotion, i want suggestions on how i can improve it) I gave up on developement. The dialogue is similar in quality to a project made by an 8th grader that has been worked on for about 1 hour and 2 minutes