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Created by

Cortex

Uploaded by

KaptainCnucklz

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About this mod

A werewolf rebalancing mod for Bloodmoon from the creator of Vampire Embrace.

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Permissions and credits
Mirrors
Another MMH re-host so it's not lost. This mod's from 2009, and last edited in 2011. TES3Cmd cleaning not needed. (Woohoo!)

Rebalance mod for werewolves. It was created by Cortex, who also made the classic mod Vampire Embrace from ye olden Morrowboomer times.

A balanced mod for werewolves.

Makes werewolf attributes and skills depend on their value in human form plus a bonus,
instead of them having fixed values that don't change irrespective of how strong
or weak you are in human form.

The bonuses are calculated so that a person with 50 in each of his human attributes and skills
will become a standard bloodmoon werewolf.
If you have attributes or skills above 50, your werewolf will have them higher than normal.
If you have attributes or skills below 50, your werewolf will have them lower than normal.

This means as you go up levels and advance those attributes and skills useful to your werewolf,
your werewolf form will become more powerful than the standard werewolf.
It is game balanced as a low level werewolf will have many traits below 50 in human form so will
be less powerful than the standard werewolf.

STAT                BONUS ( = Bloodmoon werewolf - 50)
----                -----
  • agility                100
  • endurance         100
  • speed                 40
  • strength        100

  • acrobatics         30
  • athletics          0
  • handtohand         50
  • sneak                 45
  • unarmored         50

Full original documentation in the below spoiler. Click the "Show" button.
Spoiler:  
Show

WEREWOLF EVOLUTION

Version 1.0
Requires Bloodmoon
Author: CORTEX


To install the plugin, unzip the files into the Morrowind/Data Files
directory.
From the Morrowind Launcher, select Data Files and check the box
next to the Werewolf_Evolution.esp file.


*******************************************************************************

DESCRIPTION

*******************************************************************************

A balanced mod for werewolves.


Makes werewolf attributes and skills depend on their value in human form plus a bonus,
instead of them having fixed values that don't change irrespective of how strong
or weak you are in human form.

The bonuses are calculated so that a person with 50 in each of his human attributes and skills
will become a standard bloodmoon werewolf.
If you have attributes or skills above 50, your werewolf will have them higher than normal.
If you have attributes or skills below 50, your werewolf will have them lower than normal.

This means as you go up levels and advance those attributes and skills useful to your werewolf,
your werewolf form will become more powerful than the standard werewolf.
It is game balanced as a low level werewolf will have many traits below 50 in human form so will
be less powerful than the standard werewolf.

STAT        BONUS ( = Bloodmoon werewolf - 50)
----        -----
agility        100
endurance     100
speed         40
strength    100

acrobatics     30
athletics      0
handtohand     50
sneak         45
unarmored     50


********************************************************************************

KNOWN ISSUES

********************************************************************************

When in werewolf form, skills don't seem to gain experience even if they are below 100.
This is nothing to do with this mod, it is something to do with Bloodmoon.
This means you have to improve them in human form.


********************************************************************************

Other Mods by Cortex

Vampire Embrace 2.1
--------------------
A balanced roleplaying mod for vampires.
Embrace NPC's converting them into vampires who can follow and fight for you.
NPC's will talk and serve you at very high dispositions.
Take part in every quest in the game.
Persuade or charm NPC's to make them speak with you.
Convince mortal NPC's to donate blood to you.
Mortal NPC's learn to enjoy giving blood after time.
Bite people in combat and drink their blood.
Enslave victims (unwilling mortal blood donars) through combat.
Give victims a presents to your vampire NPC's to devour to raise the vampires disposition.
Create thralls (your loyal mortal servants).
Fast travel safely during the daytime.
Bury your vampires to keep them safe from the sun.
Your vampire NPC's can transform into bats and wolves once you learn the spell.
Access your NPC's inventories.
Combat Strategys
Tell you vampires to meet you at various locations around Morrorind including Mournhold.
Improved following AI so your vampires will never become stuck when following you.
You can choose how much npc's hate vampires in your game.


Scripted Spells 1.4
-------------------
Transform into many different creatures which you can see in 3rd person mode.
Steals spells from enemies minds.
Create walls of fire and animated bones.
Add explosive damage to your attacks.
Adds a low cost fly spell with no purple glow for vampires.
Special low cost vampire versions of bat, mist and wolf transformations. Once you
know these, your vampire children created by Vampire Embrace will also be able
to transform.


Vampire Werewolf 1.1
--------------------
Allows vampires to become werewolves.
Allows werewolves to become vampires.
Fixes the vampire werewolf head bug.
Does nothing else.

Vampire and werewolf bonuses add if you use werewolf evolution.
This is game balanced by the fact that life is very hard for a vampire werewolf
as you are vampire by day and werewolf by night.