Morrowind

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  1. CdoubleOK
    CdoubleOK
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    Thanks to everyone who downloaded the mod and those who have given suggestions and requests. I'm starting work on a house expansion, probably 3-4 new houses to enjoy. Feel free to post any ideas you may have or would like to see changed in the mod. If you're on discord please check out the Morrowind Modding Community server and head to the "mod-discussion" Forums and look for my forum post, if you'd like to talk about changes more easily than through the nexus pages. Thanks again, more to come soon...
  2. Hello, 
    I got a weird issue with this : On one of my save, that mainly explored the mainland and did some quest there, no issue, however, when i try to load an other save that mostly stayed on the island and finished the main quest, i have the error "Expression Error Unable to find cell id "Roth Roryn Region" in script MaHo_Nateen_Leave."
    I have no clue where that could come from, since I played with the first save for some time with this mod active.
    I believe this mod is the only one i have that changes the mainland.
  3. wcfcarolina13
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    About those refilling containers: Can you store stuff in them safely?
    1. CdoubleOK
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      Im not 100% sure, I never tested that specifcally. Ill give it test this weekend and reply here again when I have an answer. Thank you for the question.
    2. wcfcarolina13
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      Thanks, much appreciated.
  4. RennWorks
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    awesome mod. Any plans to make any houses for vvardenfell? (i saw your stronghold mod but im just talking about normal houses). love the quality of this mod and would love the have this level of quality on vvardenfell as well as the mainland for consistency
    1. CdoubleOK
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      Thank you. Eventually I will have a mod with a few homes on Vvardenfell as well, currently my next plan is to add 2 or 3 more houses to mainland that have been requested. After that I may start on a few for vanilla, if you have any requests for locations or features feel free to share.
    2. RennWorks
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      as far as features go all I want is parity between the mainland and the island, I think the current level of quality is perfect. as far as locations go I would like:

      - hlaalu themed house in suran
      - telvanni themed house in sadrith mora
      - redoran themed house in ald ruhn
      - velothi themed house in vos
      - imperial themed house in caldera
      - nordic themed house in dagon fel
      - ashlander themed shack in urshilaku camp

      also, a small thing, but it would be cool if you also did an overhaul of st.delyn waist north two in vivec. turn it into an actual apartment that you need to buy from someone. but keep it cheap so its still ideal as the apartment for the early game
  5. belwin
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    Excellent mod, always nice to see more houses.
    I see some have talked about them being too cheap, but I think they're at a decent pricepoint. But I also don't like having to abuse the mudcrab and scamp merchants just to be able to buy things before endgame.
    1. CdoubleOK
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      Thank you, I may increase the prices in a future update but it wont be by much, still debating if I will or not. The costs were hard for me to figure out.
  6. Funposter
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    Seems pertinent to note that in the latest version of TR, the entrance to the Firewatch Cottage is blocked by a big rock.
    1. CdoubleOK
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      Make sure that Magical Mainland Homes is below TR_Mainland in your load order.
    2. YoshiSaito
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      I'm playing on the latest version myself and living at that cottage without obstructions. I'm not sure if you can load THS mod before TR_Mainland but, if you can, maybe that'll fix it? 
  7. YoshiSaito
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    I like seeing more housing mods for Mainland Morrowind--they seem a bit in short supply. Also nice that you have to buy them, although I think most of them are too cheap (especially the Telvanni Tower--I'd put an extra zero on that price tag, at least, given the high real estate value).

    As for suggestions, I'd like it if the bedrooms had doors; it's kind of awkward how exposed the sleep sections are without them. Wall screens are a useful way to box in/obscure the bed from the entry of the room/section as well. 
    1. CdoubleOK
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      Thanks for the feedback.
      Good to know you feel the properties are too cheap, I wasn't sure what a good balanced price should be.

      And I agree, by the time I got most of the Int/Ext of the Tel tower together I was too deep in to want to redo it and juet finished what I had. There will def be a revamping of the Tel tower in the future.
    2. YoshiSaito
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      You're welcome to it, especially since I recall your asking for it for in the mod description :-P

      I'm probably a bit of an outlier when it comes to pricing, since I generally lean towards high so that, from a gameplay perspective, buying property is a big deal that can eat up a big chunk of your money at the end of a playthrough or just about all of it around the middle, with only tiny shack-like homes being affordable at low levels. It's fairly easy for me to self-impose pricing rules, though, like the one-floor country home outside Firewatch, I'd guesstimate, should be worth ~50,000gp if a literal shack would be ~10,000gp and the Ebonheart Mansion/Ascadian Mansion/Castle Solstheim (a bunch of different mods lol) could/are priced around 1 million. The two-floor ones I'd charge around 200,000, since a second floor means a lot more space (to mess around with the furniture via Dave's Furniture Store mod, which is where the "Ebonheart Mansion" and other high-priced properties come from) and the Telvanni tower in particular is super high value just because it's on its own island near the mainland capital of House Telvanni. Despite its humble interior size, I'd price it around 500,000 (similar to the Dave's Furniture Store mod's own Telvanni style tower outside Sadrith Mora). Note that, because I tend to go high in pricing, I often just self-determine a price and just take that amount of money from my inventory out before SetDeleting it. So, I might spend 10,000gp on the Firewatch home and then SetDelete 40,000, for example. Many folks might prefer lower if they're either less money-focused or have a modded economy that makes it much harder to get into 5-digit territory. 

      I'm requesting bedroom doors for all of them, not just the Telvanni tower. I'm not sure how tricky that might be to implement in the CS (very hard to use on OpenMW 0.46's CS) due to how cell parts seem to work, but I think Firewatch's home could be divded into smaller squares with one to the left (interior-facing from the entrance point of view) being the bedroom, the square ahead being a dining room/fireplace ("kitchen"), and the one furthest off to the corner being for storage. The entrance square itself could have a coffee table, a couple chairs, and a bookshelf for relaxation.

      Maybe repeat that general mold for the bigger two-floors but with the "squares" being two per floor (or one per floor in the case of basements) no wall/door for the dining/kitchen on the ground floor and a door separating bed from living on the second. Storage could be a closet in the corner of the bed/living floor and/or the basement, with associated accessories such as the anvil/forge as you presently have them.  

      I'm not sure if it's appropriate for me to ask, but I'd like to see more Mainland housing oriented towards places like Old Ebonheart, Almas Thiir, and further inland towns both south and east into Sacred East and Telvannis District. I suspect Old Ebonheart and Almas Thiir might not be the most popular places to mod a new house for because the latter's been changed up and I believe I read somewhere the former might be changed up at least a little in the future as well, but an Imperial-style brownstone (like Oblivion's Skingrad's Rosethorn Manor) would be super cool. 
    3. CdoubleOK
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      Feel free to post anything suggestions you may get, im open to anything.

      Ill definitly be looking at redoing pricing for these and future ones, mainly increasing cost. I appreciate you giving your reasonings and logic for why the prices should be higher.

      As for the layouts, I generally try to keep most medium sized interiors as open as possible to increase useable space. Though I agree there is a way to rework a few to incorporate some walls/doors to break up interior. Not sure if ill ever redo the shells to this extent for the existing ones, but definitly in the future ill keep this in mind when planning layouts.

      And for sure let me know any areas you'd like to see a new house also dosent have to been next to a city. Almas Thirr and Old Ebon. have already been requested enough that they'll for sure be in the next round of houses to be added. I was holding off on Almas Thirr local area as it was getting a decently heavy rework thats now been released. Old Ebon.s slowly getting optimized, but I think it should be safe to add one near by or right outside the city with out future issues.

      Themes or new features for the properties are also very much welcome as thats the harder part for me to come up with unique cool ideas. One already on the list is a Magic/Wizard style house that isnt Telvani themed, but more Mages guild/ human themed.

      Thanks again for all your thoughts and constructinve feedback. It will make putting the next update together much nicer.
    4. YoshiSaito
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      I appreciate your open ears. I wanted to hold off on replying until I had more to say that might be useful.

      As for locations, I must say it'd be really nice to have a good, Imperial style home in the snowy parts of TR, like outside Nivalis where I did a little adventuring and could imagine positioning a house along the hill. Thematically, to justify a relatively nice home in a remote area, it could be the retirement or vacation home a wealthy military officer who became fond of Telvanni society  after soldering in the neighborhood for so long and, wanting to be close to them yet have a foot in Imperial civilization, built a small manor (*I'll elaborate on that below). For, if it were up to me, 200,000 drakes/septims, he's willing to sell it since he's getting too old to live alone (his wife's deceased/kids are grown and out/etc.) and has a Telvanni homie willing to look after him deeper in Telvannis but wants cash so he avoid inconveniencing his homie. 

      As for how it'd actually look, I'd recommend a three-floor (one below, one ground, one above) structure with a balcony facing the sea (of Ghosts? I'm forgetful if that's the Sea of Ghosts but I mean facing north/northeast assuming the front door faces south/southwest) either via a little tower gazebo you can climb up to internally or as the balcony of the master bedroom (which is what the second floor is). A comfy canopy bed with wall dividers to make it feel bigger and a door to the room proper. If you want to be extra fancy, a corner to take a bath (and presumably do other business) as well. Some book cases (for placing player stuff like alchemy tools) and a desk besides would be nice. Wood floors with carpets overlaying.

      The ground floor would be for eating and cooking, so a stove or hearth in one corner as a kitchen and a dining table with a few chairs in the middle (ideally, the "head" of the table would be a single chair on the far side of the table, facing the entrance to the home). Wood floors, except, ideally, the kitchen which could be stone. 

      The basement could have a door at the beginning of it to keep safe your storage, so chests, shelves, and the like, essentially. Stone floor, ideally. 

      I'm not really interested in the home having a magical feature to it but an obvious way to do it here would be the proposed bath being a way to restore health/magicka/fatigue to full due to its restful properties. 

      I'd love to also suggest another Mournhold/Indoril-style house but I think one detailed suggestion might be asking for a lot as it is, and I should probably scope out a scene before I go proposing on where for it (ideally, to be frank, in the snow areas since I think it'd be a cool contrast since you never see Dunmeri-style houses where it's snowy).
    5. CdoubleOK
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      Thanks again for the feedback. Consider it done, I really like the ideas you have for a house in Nivalis. The bathtub being a restorative feature is a nice touch as well, it could be something like the "Well rested" effect from other games. I plan on putting all the ideas together for an "expansion pack" update for the main file so feel free to post any other suggestions you may have for locations. Won't be for a month or so before I can probably get started on it, but I'm always planning. I'll also be updating the main file around the same time as well to take care of any bugs and change the pricing, ect.
    6. YoshiSaito
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      As for buffs and the like, I want to avoid anything that's more than what you'd get from donating to shrines; I'd say the notebook/desk at Firewatch Manor, for example, provides too big a buff to chosen Attributes. I'd say "5" would be a good number since it's solid without being essentially an extra Constant Effect Enchanted Belt or Ring's worth of boost.  For a bathtub (or spa), "Restore Attributes" equivalent to Divine/Almsivi Restoration would be good, I think. At most, maybe +1 passive Health Restoration for 10 or 20 minutes. 

      I've been living in the Firewatch home for the past couple weeks of playing and, using console commands to spawn more of those pretty red wall screens to better enclose the bed corner and split the basement into two (so I could add a Basin and Cistern via Dave's Furniture Store mod to act as a bathroom), and I must say it's very comfortable; I really love the warm colors and how there's a small table and chair near the bed corner that works perfectly as a place to "sit" and the nearby bookshelves which I've used to store alchemy tools, potions, and mementos.

      I don't know when I'll get a "thorough" inspection of the other 3 houses--probably later rather than sooner since I'm very much a "one house per playthrough" kind of player and usually only "upgrade" rather than expand horizontally so to speak, and the only "upgrade" to Firewatch that'd be worth the (self imposed) cost would be million-drake mansions like the mods Ascadian Manor and Castle Solstheim (which are pretty much playthrough-end retirement homes considering my own playing patterns lol).

      For that Nivalis suggestion, I think there's a nice hill southeast of the town, within walking distance of of both gates, that'd work nicely. 

      For other location/home suggestions, I'm not prepared to draft them as concretely as above but simple ideas for magical mundane devices would be, besides restorative baths, skill-boosting (+5 for one magical skill, except Alchemy which I think should avoid being touched for balance reasons) bookcases (especially in a scholar's home); skill/attribute-boosting gym equipment (like a shooting range for Marskman or dummy or melee skills); a pair of running shoes at the start of a race track for a temporary +5 athletics boost; and maybe an obstacle course with a selectable object to implicitly make your character more limber (Agility or Acrobatics +5) for a bit. Not all in the same home, of course, since that'd essentially be a rich person's mansion at that point in terms of value and needed space, but a mansion compound of some sort on the Mainland is by no means a bad idea; it's just that it's generally easier to mod a good small or medium sized home than a huge one due to the need to make effective use of floor space to avoid making it either too sparse, cluttered with junk, or lacking in elegance. 

      A small idea I had was a home near the Oran Plantation, like outside its walls or within them, for a retiring retainer or Atran Oran's who plans on going to live with his children in Andothren and has been given permission to sell his small, one-floor Hlaalu-style home that's one half a cozy place to relax and one-half a training space (perhaps the dummy or target for shooting I mentioned earlier, or otherwise a magical cistern to restore attributes?). I recommend using wall screens to divide the little house straight down the middle, with a small hearth, shelf for food/plates on the left, a single bed on the end with an end table and chair beside it, and the right side, perhaps, a cistern + basin and training dummy with a big cabinet to store your armor and clothes (that's how I use the big cabinet in the Firewatch home's basement by the way; to store my clothes lol, since it looks like a nice place to do so and I think it's a good design to repeat in this instance).

      He might have gotten (one of these things) as a gift from his homie Atran Oran since they go way back together and he's been protecting Atran since their fighting pit days--something like that--but now he's too old to be useful and Atran wants him to retire comfortably. EDIT: And, perhaps, a Hlaalu player who is a House Cousin might be discounted out of respect for your status and service. Base price, I'd say, should be 80,000 gp (this IS the home of a Hlaalu retainer within the walls of a compound, after all) and discounted price would be 40,000 (you'd actually merit it as a possible guest of honor of Atran Oran after all).
  8. Macbone
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    Whoa! These look great! And the travelling traders are a nice touch.
    1. CdoubleOK
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      Thank you