I'd love to see something similar done for Amazing Balmora Expansion. How would I get this to work? I imagine deleting Stonewood Pass's effect in those cells would break something.
Edit: I'm going to try to use your patch for ABE, just for shiggles.
No, it won't. I delete the conflicted cells in StonewoodPass just by clicking the cell data -> delete. 1. Find the conflicted cells by ori 2. Open Morrowind Enhanced Editor, remove the cells super easy
Update: Tried using your patch, but it seems I ended up with even more problems. Gonna keep troubleshooting before opting to just delete the cell data.
Just curious, would you know if the same would be true for BCoM? Could I just delete its cell data in Balmora with no effect?
It's impossible to have more problems. Deleting the cell data just reverts the cell to be the same as the original game. I heard BCoM shifts the building locations a little bit. It sounds like a huge compatibility issue for me. I don't have guts to use it. BTW, if you changed the cell data, it's advisable to use a save that has never been to the cell. Otherwise the cell data in the save might conflict with the mod.
What else needs to be deleted for an Amazing Balmora Expansion patch? I'd imagine this mod would cover many of the incompatabilies, but what about the rest?
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Edit: I'm going to try to use your patch for ABE, just for shiggles.
1. Find the conflicted cells by ori
2. Open Morrowind Enhanced Editor, remove the cells
super easy
Just curious, would you know if the same would be true for BCoM? Could I just delete its cell data in Balmora with no effect?
BTW, if you changed the cell data, it's advisable to use a save that has never been to the cell. Otherwise the cell data in the save might conflict with the mod.